Post by Yoru Karimisa on Apr 21, 2012 14:28:29 GMT -5
Name: Yumino Hyuuga
Age: 15
Gender: Male
Bloodline: Hyuuga - Main House
Appearance: Yumino is tall for his age with the white, pupil-less eyes that are common with the Hyuuga as well as having long, jet black hair, coming down past his shoulders with a dark silver head band, keeping his hair out his eyes. He generally wears, dark, iron grey and slightly baggy trousers alongside a shirt of the same colour, tucked in and held with a black belt alongside jet black shoes. ((Like the picture but with iron grey apparel and jet black hair))
Personality: The Hyuuga archer is a quiet and self contained individual, yet he still cares for the others he knows and will defend them if need be. When he does talk he really only speaks tactics or greetings and rarely opinions before going silent once more. Yumino is always devoted to the mission or task given to him and he also holds strong ties to his family.
Family: Mother: Hanoha Hyuuga
Father: Unknown
Background story: Yumino has always been a quiet child, very rarely speaking yet always observing and watching. He would always do whatever task he was given diligently and usually without error. From a young age however he was always found to be weaker and not as tough as the other children and he very rarely enjoyed or joined in with the practices, preferring to run off and hide from those who would train him in melee.
After about a year of lesson dodging he was eventually grabbed and asked why he would not train with the others. He simply responded that he did not have the knack for melee that others had, his teachers thought about that and decided that maybe a different path was for the small silent child.
When he next came to training he found that he was not given a sword but a bow and arrows with which he was trained and found that although he was pathetic with melee weapons he was highly skilled in archery and quickly learned most that could be taught of it. He had hopes of graduation soon after learning his skills and graduated with high marks from the academy, taking with him a specialist, bladed bow and what he knew to join a Genin team.
Jutsus: E Ranks:
D Ranks:
Perks: N/A
Stats: 0/160
Stamina- 20 + 10 = 30
Intelligence- 20
Force- 45
Seal Knowledge- 20
Speed- 20
Ninjutsu- 25
Taijutsu- 10
Genjutsu-
Weapons/Tools:
Age: 15
Gender: Male
Bloodline: Hyuuga - Main House
Appearance: Yumino is tall for his age with the white, pupil-less eyes that are common with the Hyuuga as well as having long, jet black hair, coming down past his shoulders with a dark silver head band, keeping his hair out his eyes. He generally wears, dark, iron grey and slightly baggy trousers alongside a shirt of the same colour, tucked in and held with a black belt alongside jet black shoes. ((Like the picture but with iron grey apparel and jet black hair))
Personality: The Hyuuga archer is a quiet and self contained individual, yet he still cares for the others he knows and will defend them if need be. When he does talk he really only speaks tactics or greetings and rarely opinions before going silent once more. Yumino is always devoted to the mission or task given to him and he also holds strong ties to his family.
Family: Mother: Hanoha Hyuuga
Father: Unknown
Background story: Yumino has always been a quiet child, very rarely speaking yet always observing and watching. He would always do whatever task he was given diligently and usually without error. From a young age however he was always found to be weaker and not as tough as the other children and he very rarely enjoyed or joined in with the practices, preferring to run off and hide from those who would train him in melee.
After about a year of lesson dodging he was eventually grabbed and asked why he would not train with the others. He simply responded that he did not have the knack for melee that others had, his teachers thought about that and decided that maybe a different path was for the small silent child.
When he next came to training he found that he was not given a sword but a bow and arrows with which he was trained and found that although he was pathetic with melee weapons he was highly skilled in archery and quickly learned most that could be taught of it. He had hopes of graduation soon after learning his skills and graduated with high marks from the academy, taking with him a specialist, bladed bow and what he knew to join a Genin team.
Jutsus: E Ranks:
Bikou Ninjutsu, "Shadowing Stealth Techniques"
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Bikou Ninjutsu is a form of training which allows a shinobi to understand the fine art of stealth and shadowing a target.
Effects: The caster understands how to follow most individuals without their notice.
-The caster has gained an understanding of how to move without being seen.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Bikou Ninjutsu is a form of training which allows a shinobi to understand the fine art of stealth and shadowing a target.
Effects: The caster understands how to follow most individuals without their notice.
-The caster has gained an understanding of how to move without being seen.
Limit: None.
Doku Jutsu, "Poison Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Doku Jutsu allows the shinobi to understand the art of creating poisons. While it comes with a limited knowledge of human anatomy, it isn't extensive enough for medical treatment of poisons.
Effects: The caster understands how to create poisons and the effects of various compounds on the human body.
-The caster can form antidotes for his own poisons only.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Doku Jutsu allows the shinobi to understand the art of creating poisons. While it comes with a limited knowledge of human anatomy, it isn't extensive enough for medical treatment of poisons.
Effects: The caster understands how to create poisons and the effects of various compounds on the human body.
-The caster can form antidotes for his own poisons only.
Limit: None.
Combat Archery - Range TrainingArt: Taijutsu - Supplementary
Rank: E
Range: Detailed below
Cost: Passive
Description: Just because a bow can shoot a long distance does not mean the user can shoot accurately. This skill allows the user to not only shoot arrows but fire accurately at the same time. This skill determines the range of all bow related techniques (Unless otherwise stated)
Effects:
- E Rank – Accurate Range = 10 Meters, 1 action to dodge.
- D Rank – Accurate Range = 20 Meters, 2 actions to dodge.
- C Rank – Accurate Range = 30 Meters, 3 actions to dodge.
- B Rank – Accurate Range = 40 Meters, 4 actions to dodge.
- A Rank – Accurate Range = 50 Meters, 5 actions to dodge.
- S Rank – Accurate Range = 60 Meters, 6 actions to dodge.
Should a user fire outside of their range, the cost to dodge will be reduced by 1 for each range increment they attempt to shoot. (For example, the target of a user with C ranked training firing 60 meters away will only need one action to dodge the attack)
E ranked training is granted freely upon learning Combat Archery.
Limit: Must have a bow and arrows.
Rank: E
Range: Detailed below
Cost: Passive
Description: Just because a bow can shoot a long distance does not mean the user can shoot accurately. This skill allows the user to not only shoot arrows but fire accurately at the same time. This skill determines the range of all bow related techniques (Unless otherwise stated)
Effects:
- E Rank – Accurate Range = 10 Meters, 1 action to dodge.
- D Rank – Accurate Range = 20 Meters, 2 actions to dodge.
- C Rank – Accurate Range = 30 Meters, 3 actions to dodge.
- B Rank – Accurate Range = 40 Meters, 4 actions to dodge.
- A Rank – Accurate Range = 50 Meters, 5 actions to dodge.
- S Rank – Accurate Range = 60 Meters, 6 actions to dodge.
Should a user fire outside of their range, the cost to dodge will be reduced by 1 for each range increment they attempt to shoot. (For example, the target of a user with C ranked training firing 60 meters away will only need one action to dodge the attack)
E ranked training is granted freely upon learning Combat Archery.
Limit: Must have a bow and arrows.
D Ranks:
Byakugan, "White Eye"
Art: Doujutsu
Rank: D
Range: Far (0m ~ 15m)
Cost: 10 chakra per round
Description: The Byakugan is the signature technique of the Hyuuga. It grants the shinobi near 360 degree vision, the ability to see the color of chakra, and the ability to see the chakra circulatory system of the people around them.
Effects: Grants near 360 degree vision.
-Grants chakra vision and the power to see the chakra circulatory system.
-Alternatively to the previous option, grants telescopic vision with a range of 10x the range of the normal effects.
-Grants 20% increased final defense.
-1 action to perform.
Limit: Must be a Hyuuga. Granted for free upon character creation.
Art: Doujutsu
Rank: D
Range: Far (0m ~ 15m)
Cost: 10 chakra per round
Description: The Byakugan is the signature technique of the Hyuuga. It grants the shinobi near 360 degree vision, the ability to see the color of chakra, and the ability to see the chakra circulatory system of the people around them.
Effects: Grants near 360 degree vision.
-Grants chakra vision and the power to see the chakra circulatory system.
-Alternatively to the previous option, grants telescopic vision with a range of 10x the range of the normal effects.
-Grants 20% increased final defense.
-1 action to perform.
Limit: Must be a Hyuuga. Granted for free upon character creation.
Combat Archery
Art: Taijutsu
Rank: D
Range: Detailed below
Cost: In effect
Description: This style allows a shinobi to effectively use a bow in combat, allowing them to utilize various abilities that needs a bow and arrow and in general allows them to attack from afar or even close up if the need arises. This style is heavily influenced by the level of bow used, allowing for a further effective range as well as higher damage attacks.
Bow Costs and Effects:
Bows are ranked from E to S, and each one grants the following abilities;
E – Cost = 500, Range = 0 - 20 meters, # value = 0.5
D – Cost = 1000, Range = 0 - 40, # value = 0.75
C – Cost = 2000, Range = 0 - 80, # value = 1
B – Cost = 4000, Range = 0 - 160, # value = 1.25
A – Cost = 8000, Range = 0 - 320, # value = 1.5
S – Cost = 16000, Range = 0 - 740, # value = 2
Arrows cost 100 for a pack of 10.
-Note- The range of the bow is simply how far you can fire, but not how far you can fire accurately.
Effects: Basic Attacks deal E ranked piercing damage
- Attacks cost 5 PE
- Blocking reduces 50% of basic damage, 25% of piercing damage, costs 7 PE
- Dodging costs 2 actions and 10 PE
- Readying a new arrow costs 1 action
- May swiftly ready and arrow once a turn for 0 actions for 5 ME
- May aim, giving the user double their accurate range but costs 2 actions and 10 ME
- Bow Damage is calculated as such (Force * # - (Tai/3+Int/4)) which is then multiplied by rank of technique used.
- Costs 2 actions to enter/exit this style.
Limit: Must have a bow and arrows.
Art: Taijutsu
Rank: D
Range: Detailed below
Cost: In effect
Description: This style allows a shinobi to effectively use a bow in combat, allowing them to utilize various abilities that needs a bow and arrow and in general allows them to attack from afar or even close up if the need arises. This style is heavily influenced by the level of bow used, allowing for a further effective range as well as higher damage attacks.
Bow Costs and Effects:
Bows are ranked from E to S, and each one grants the following abilities;
E – Cost = 500, Range = 0 - 20 meters, # value = 0.5
D – Cost = 1000, Range = 0 - 40, # value = 0.75
C – Cost = 2000, Range = 0 - 80, # value = 1
B – Cost = 4000, Range = 0 - 160, # value = 1.25
A – Cost = 8000, Range = 0 - 320, # value = 1.5
S – Cost = 16000, Range = 0 - 740, # value = 2
Arrows cost 100 for a pack of 10.
-Note- The range of the bow is simply how far you can fire, but not how far you can fire accurately.
Effects: Basic Attacks deal E ranked piercing damage
- Attacks cost 5 PE
- Blocking reduces 50% of basic damage, 25% of piercing damage, costs 7 PE
- Dodging costs 2 actions and 10 PE
- Readying a new arrow costs 1 action
- May swiftly ready and arrow once a turn for 0 actions for 5 ME
- May aim, giving the user double their accurate range but costs 2 actions and 10 ME
- Bow Damage is calculated as such (Force * # - (Tai/3+Int/4)) which is then multiplied by rank of technique used.
- Costs 2 actions to enter/exit this style.
Limit: Must have a bow and arrows.
Jyuuken Ryuu, "Gentle Fist Style"
Art: Taijutsu/Ninjutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: In effects
Description: Jyuuken Ryuu is a powerful combat style utilizing the Byakugan to see the chakra system of an opponent and strike their tenketsu, weakening their ability to form chakra. Using the Byakugan, the fighter also controls his movements precisely and fluidly.
Effects: Each attack deals E ranked ninjutsu based damage instead of physical damage.
-Each attack costs 5 chakra, as well as 3 physical energy
-Each block costs 5 physical energy, and reduces 100% of incoming non-piercing attacks.
-Each dodge costs 2 chakra and 5 physical energy, reducing damage through redirection instead of personal evasion.
-Each successful hit closes 1 tenketsu on an opponent's body.
-When 64 of a person's tenketsu are closed, that person can no longer mold or form additional chakra.
-When 128 of a person's teknetsu are closed, that person can no longer use energy, physical or mental.
-When 256 of a person's tenketsu are closed, that person is placed into a coma.
-When 361 of a person's teknetsu have been closed, that person dies, as their circulatory system has been destroyed.
-The caster cannot perform traditional taijutsu, genjutsu, or ninjutsu while performing Jyuuken Ryuu, and may not use the Eight Celestial gates in conjunction with Jyuuken Ryuu.
-1 action to activate or deactivate.
Limit: Must be a Hyuuga. Byakugan must be active.
Art: Taijutsu/Ninjutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: In effects
Description: Jyuuken Ryuu is a powerful combat style utilizing the Byakugan to see the chakra system of an opponent and strike their tenketsu, weakening their ability to form chakra. Using the Byakugan, the fighter also controls his movements precisely and fluidly.
Effects: Each attack deals E ranked ninjutsu based damage instead of physical damage.
-Each attack costs 5 chakra, as well as 3 physical energy
-Each block costs 5 physical energy, and reduces 100% of incoming non-piercing attacks.
-Each dodge costs 2 chakra and 5 physical energy, reducing damage through redirection instead of personal evasion.
-Each successful hit closes 1 tenketsu on an opponent's body.
-When 64 of a person's tenketsu are closed, that person can no longer mold or form additional chakra.
-When 128 of a person's teknetsu are closed, that person can no longer use energy, physical or mental.
-When 256 of a person's tenketsu are closed, that person is placed into a coma.
-When 361 of a person's teknetsu have been closed, that person dies, as their circulatory system has been destroyed.
-The caster cannot perform traditional taijutsu, genjutsu, or ninjutsu while performing Jyuuken Ryuu, and may not use the Eight Celestial gates in conjunction with Jyuuken Ryuu.
-1 action to activate or deactivate.
Limit: Must be a Hyuuga. Byakugan must be active.
Perks: N/A
Stats: 0/160
Stamina- 20 + 10 = 30
Intelligence- 20
Force- 45
Seal Knowledge- 20
Speed- 20
Ninjutsu- 25
Taijutsu- 10
Genjutsu-
Weapons/Tools: