Post by Natsuna on Apr 17, 2012 11:42:12 GMT -5
Name: Abekobe Natsuna "Contrary summer"
Nickname(s): None
Age: 12
Gender: Female
Clan: None
Bloodline: None
Appearance: Natsuna has long brown hair that goes just past her shoulders. She has soft green eyes, and a not-quite-pale complexion. She's skinny, but not really skinny, and she wears a sleeveless blue shirt, with black shorts. She also wears black sandals.
Personality: Natsuna is very outgoing and loves to make friends. She tries to be a good shinobi but she thinks it's a lot of work, and she doesn't like work a whole lot. She's pretty normal other than that.
Family: Her parents are farmers in a rural village near Konoha, and she doesn't have any siblings.
Background story: Natsuna was born to a small family in rural Fire Country. She lived in a very small village out of the way of trouble. One time, when she was four, the village had a serious bandit problem, and her father went to Konoha to buy help from their shinobi. When they showed up, she was so inspired by how tough and cool they were, that she decided that she would be a shinobi when she grew up, too.
When she turned six, her family pooled money together, to send her to the Konoha academy, so that she could learn to be a shinobi. Since she was an outsider, she had trouble making friends at first, but always tried very hard to make friends with anyone she could.
Now that she's twelve, she has finally graduated, and couldn't be more excited to begin her new life as a shinobi.
Jutsus:
D ranks:
Perks:
Built to Last: Gain 2 stamina per level.
Stats: 200/200 (14/14 Stamina)(40/40 Equipment)
Stamina- 30 + 14 + 10 = 54
Intelligence- 40
Force- 10
Seal Knowledge- 60 + 30 = 90
Speed- 30
Taijutsu- 10
Ninjutsu- 20
Genjutsu- 0
Weapons/Tools:[0/5][1/2]
-Soldier Pill
Equipment [3/5]
Konoha Headband: Proof of shinobi-hood. +10 Stamina.
C rank Equipment:
Handler's Gloves: Steadies the wearer's hands greatly. +15 Seal Knowledge.
Handler's Jacket: The jacket reaches most of the wearer's tenketsu, stabilizing their flow. +15 Seal Knowledge.
Nickname(s): None
Age: 12
Gender: Female
Clan: None
Bloodline: None
Appearance: Natsuna has long brown hair that goes just past her shoulders. She has soft green eyes, and a not-quite-pale complexion. She's skinny, but not really skinny, and she wears a sleeveless blue shirt, with black shorts. She also wears black sandals.
Personality: Natsuna is very outgoing and loves to make friends. She tries to be a good shinobi but she thinks it's a lot of work, and she doesn't like work a whole lot. She's pretty normal other than that.
Family: Her parents are farmers in a rural village near Konoha, and she doesn't have any siblings.
Background story: Natsuna was born to a small family in rural Fire Country. She lived in a very small village out of the way of trouble. One time, when she was four, the village had a serious bandit problem, and her father went to Konoha to buy help from their shinobi. When they showed up, she was so inspired by how tough and cool they were, that she decided that she would be a shinobi when she grew up, too.
When she turned six, her family pooled money together, to send her to the Konoha academy, so that she could learn to be a shinobi. Since she was an outsider, she had trouble making friends at first, but always tried very hard to make friends with anyone she could.
Now that she's twelve, she has finally graduated, and couldn't be more excited to begin her new life as a shinobi.
Jutsus:
Henge no Jutsu, "Transformation Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: 2 chakra per round
Description: The shinobi takes on the form of another person, or thing. Truly skilled shinobi can take the form of objects that are not similar in size to themselves.
Effects: The caster takes on a new appearance, and looks like another person or object.
-If the caster disobeys the physical limitations of the copied object, the jutsu breaks.
-If the caster is struck with a hard force, the jutsu breaks.
-The caster does not gain the effects of their new form, i.e. if they become metal, they do not gain the hardness of metal.
-The caster does gain the physical shape of their new form. If a person uses henge to become a chair, he can be sat on like a chair, lifted like a chair, and have all the other physical properties of a chair.
-2 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: 2 chakra per round
Description: The shinobi takes on the form of another person, or thing. Truly skilled shinobi can take the form of objects that are not similar in size to themselves.
Effects: The caster takes on a new appearance, and looks like another person or object.
-If the caster disobeys the physical limitations of the copied object, the jutsu breaks.
-If the caster is struck with a hard force, the jutsu breaks.
-The caster does not gain the effects of their new form, i.e. if they become metal, they do not gain the hardness of metal.
-The caster does gain the physical shape of their new form. If a person uses henge to become a chair, he can be sat on like a chair, lifted like a chair, and have all the other physical properties of a chair.
-2 actions to perform.
Limit: None.
Kawarimi no Jutsu, "Change of Body Stance Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 5m)
Cost: 20 chakra
Description: The caster uses a weak form of time/space jutsu to trade places with another object, or even a person. He then takes the opportunity to escape while attention is placed on his replacement.
Effects: The caster replaces himself with a nearby object or person with time/space.
-A person who is being used as the replacement can counter the effect by paying half the price of kawarami in chakra.
-This jutsu is considered an automatic dodge.
-This jutsu cannot allow the user to pass through an otherwise impassable obstacle.
-4 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 5m)
Cost: 20 chakra
Description: The caster uses a weak form of time/space jutsu to trade places with another object, or even a person. He then takes the opportunity to escape while attention is placed on his replacement.
Effects: The caster replaces himself with a nearby object or person with time/space.
-A person who is being used as the replacement can counter the effect by paying half the price of kawarami in chakra.
-This jutsu is considered an automatic dodge.
-This jutsu cannot allow the user to pass through an otherwise impassable obstacle.
-4 actions to perform.
Limit: None.
Bunshin no Jutsu, "Clone Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: No limit
Cost: 3 chakra per clone
Description: Bunshin no Jutsu creates non-solid clones of the shinobi, which can confuse enemies.
Effects: The caster can create up to 5 clones at once.
-Clones disappear in one hit.
-Clones do no damage and are not solid.
-1 action to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: No limit
Cost: 3 chakra per clone
Description: Bunshin no Jutsu creates non-solid clones of the shinobi, which can confuse enemies.
Effects: The caster can create up to 5 clones at once.
-Clones disappear in one hit.
-Clones do no damage and are not solid.
-1 action to perform.
Limit: None.
D ranks:
Shunshin no Jutsu, "Body Flicker Technique"
Art: Ninjutsu - Supplementary
Rank: D
Range: Self
Cost: 10 chakra, 1 fatigue
Description: Shunshin no Jutsu is a technique that greatly enhances the shinobi's leg strength, tripling their speed.
Effects: The caster becomes faster for a short time.
-The caster moves three times as far on his next movement action.
-This technique can only be used as many times per round as the caster has actions.
-0 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: D
Range: Self
Cost: 10 chakra, 1 fatigue
Description: Shunshin no Jutsu is a technique that greatly enhances the shinobi's leg strength, tripling their speed.
Effects: The caster becomes faster for a short time.
-The caster moves three times as far on his next movement action.
-This technique can only be used as many times per round as the caster has actions.
-0 actions to perform.
Limit: None.
Overload
Art: Ninjutsu
Rank: D
Range: Mid (0m ~ 5m)
Cost: 5% of current chakra, rounded up
Description: Overload lets Natsuna build up lightning chakra, letting it explode into a powerful lightning arc.
Effects: Creates a lightning blast.
-The blast deals 15% of Natsuna's current chakra in extra damage, after defense, but before the rank multiplier.
-The extra damage is counted from what Natsuna's chakra was before casting Overload.
-4 actions to perform.
Limit: Lightning Release.
Art: Ninjutsu
Rank: D
Range: Mid (0m ~ 5m)
Cost: 5% of current chakra, rounded up
Description: Overload lets Natsuna build up lightning chakra, letting it explode into a powerful lightning arc.
Effects: Creates a lightning blast.
-The blast deals 15% of Natsuna's current chakra in extra damage, after defense, but before the rank multiplier.
-The extra damage is counted from what Natsuna's chakra was before casting Overload.
-4 actions to perform.
Limit: Lightning Release.
Perks:
Built to Last: Gain 2 stamina per level.
Stats: 200/200 (14/14 Stamina)(40/40 Equipment)
Stamina- 30 + 14 + 10 = 54
Intelligence- 40
Force- 10
Seal Knowledge- 60 + 30 = 90
Speed- 30
Taijutsu- 10
Ninjutsu- 20
Genjutsu- 0
Weapons/Tools:[0/5][1/2]
-Soldier Pill
Equipment [3/5]
Konoha Headband: Proof of shinobi-hood. +10 Stamina.
C rank Equipment:
Handler's Gloves: Steadies the wearer's hands greatly. +15 Seal Knowledge.
Handler's Jacket: The jacket reaches most of the wearer's tenketsu, stabilizing their flow. +15 Seal Knowledge.