Post by Jinno on Apr 22, 2012 1:36:56 GMT -5
Combat Archery
Art: Taijutsu
Rank: D
Range: Detailed below
Cost: In effect
Description: This style allows a shinobi to effectively use a bow in combat, allowing them to utilize various abilities that needs a bow and arrow and in general allows them to attack from afar or even close up if the need arises. This style is heavily influenced by the level of bow used, allowing for a further effective range as well as higher damage attacks.
Bow Costs and Effects:
Bows are ranked from E to S, and each one grants the following abilities;
E – Cost = 500, Range = 0 - 20 meters, # value = 0.5
D – Cost = 1000, Range = 0 - 40, # value = 0.75
C – Cost = 2000, Range = 0 - 80, # value = 1
B – Cost = 4000, Range = 0 - 160, # value = 1.25
A – Cost = 8000, Range = 0 - 320, # value = 1.5
S – Cost = 16000, Range = 0 - 740, # value = 2
Arrows cost 100 for a pack of 10.
-Note- The range of the bow is simply how far you can fire, but not how far you can fire accurately.
Effects: Basic Attacks deal E ranked piercing damage
- Attacks cost 5 PE
- Blocking reduces 50% of basic damage, 25% of piercing damage, costs 7 PE
- Dodging costs 2 actions and 10 PE
- Readying a new arrow costs 1 action
- May swiftly ready and arrow once a turn for 0 actions for 5 ME
- May aim, giving the user double their accurate range but costs 2 actions and 10 ME
- Bow Damage is calculated as such (Force * # - (Tai/3+Int/4)) which is then multiplied by rank of technique used.
- Costs 2 actions to enter/exit this style.
Limit: Must have a bow and arrows.
Art: Taijutsu
Rank: D
Range: Detailed below
Cost: In effect
Description: This style allows a shinobi to effectively use a bow in combat, allowing them to utilize various abilities that needs a bow and arrow and in general allows them to attack from afar or even close up if the need arises. This style is heavily influenced by the level of bow used, allowing for a further effective range as well as higher damage attacks.
Bow Costs and Effects:
Bows are ranked from E to S, and each one grants the following abilities;
E – Cost = 500, Range = 0 - 20 meters, # value = 0.5
D – Cost = 1000, Range = 0 - 40, # value = 0.75
C – Cost = 2000, Range = 0 - 80, # value = 1
B – Cost = 4000, Range = 0 - 160, # value = 1.25
A – Cost = 8000, Range = 0 - 320, # value = 1.5
S – Cost = 16000, Range = 0 - 740, # value = 2
Arrows cost 100 for a pack of 10.
-Note- The range of the bow is simply how far you can fire, but not how far you can fire accurately.
Effects: Basic Attacks deal E ranked piercing damage
- Attacks cost 5 PE
- Blocking reduces 50% of basic damage, 25% of piercing damage, costs 7 PE
- Dodging costs 2 actions and 10 PE
- Readying a new arrow costs 1 action
- May swiftly ready and arrow once a turn for 0 actions for 5 ME
- May aim, giving the user double their accurate range but costs 2 actions and 10 ME
- Bow Damage is calculated as such (Force * # - (Tai/3+Int/4)) which is then multiplied by rank of technique used.
- Costs 2 actions to enter/exit this style.
Limit: Must have a bow and arrows.
Combat Archery - Range TrainingArt: Taijutsu - Supplementary
Rank: E-S
Range: Detailed below
Cost: Passive
Description: Just because a bow can shoot a long distance does not mean the user can shoot accurately. This skill allows the user to not only shoot arrows but fire accurately at the same time. This skill determines the range of all bow related techniques (Unless otherwise stated)
Effects:
- E Rank – Accurate Range = 10 Meters, 1 action to dodge.
- D Rank – Accurate Range = 20 Meters, 2 actions to dodge.
- C Rank – Accurate Range = 30 Meters, 3 actions to dodge.
- B Rank – Accurate Range = 40 Meters, 4 actions to dodge.
- A Rank – Accurate Range = 50 Meters, 5 actions to dodge.
- S Rank – Accurate Range = 60 Meters, 6 actions to dodge.
Should a user fire outside of their range, the cost to dodge will be reduced by 1 for each range increment they attempt to shoot. (For example, the target of a user with C ranked training firing 60 meters away will only need one action to dodge the attack)
E ranked training is granted freely upon learning Combat Archery.
Limit: Must have a bow and arrows.
Rank: E-S
Range: Detailed below
Cost: Passive
Description: Just because a bow can shoot a long distance does not mean the user can shoot accurately. This skill allows the user to not only shoot arrows but fire accurately at the same time. This skill determines the range of all bow related techniques (Unless otherwise stated)
Effects:
- E Rank – Accurate Range = 10 Meters, 1 action to dodge.
- D Rank – Accurate Range = 20 Meters, 2 actions to dodge.
- C Rank – Accurate Range = 30 Meters, 3 actions to dodge.
- B Rank – Accurate Range = 40 Meters, 4 actions to dodge.
- A Rank – Accurate Range = 50 Meters, 5 actions to dodge.
- S Rank – Accurate Range = 60 Meters, 6 actions to dodge.
Should a user fire outside of their range, the cost to dodge will be reduced by 1 for each range increment they attempt to shoot. (For example, the target of a user with C ranked training firing 60 meters away will only need one action to dodge the attack)
E ranked training is granted freely upon learning Combat Archery.
Limit: Must have a bow and arrows.