Post by Jinno on Apr 16, 2012 23:25:26 GMT -5
List of Weapons: Throwing weapons and Explosives
Senbon
Type: Tool
Rank: D
Price: Pack of 20; 100 ryo
Appearance: Senbon are small metal needles which are balanced to fly straight when thrown. The basic model senbon is six inches in length. Larger senbon, up to twelve inches in length, can be purchased at the same price.
Effects: Individual senbon deal 1 damage when thrown or inserted in combat.
-Senbon can be thrown in groups of 5.
-If a person has at least 10 senbon in their body, they take 2 damage per round, per 10 senbon, as long as the senbon are in their body.
-If a person has 50 senbon in their body, they take the previous bleed effect, plus an additional 20 damage per round.
-Senbon cost a full action to remove when they embed in a target.
-Effective range of 5 meters.
Type: Tool
Rank: D
Price: Pack of 20; 100 ryo
Appearance: Senbon are small metal needles which are balanced to fly straight when thrown. The basic model senbon is six inches in length. Larger senbon, up to twelve inches in length, can be purchased at the same price.
Effects: Individual senbon deal 1 damage when thrown or inserted in combat.
-Senbon can be thrown in groups of 5.
-If a person has at least 10 senbon in their body, they take 2 damage per round, per 10 senbon, as long as the senbon are in their body.
-If a person has 50 senbon in their body, they take the previous bleed effect, plus an additional 20 damage per round.
-Senbon cost a full action to remove when they embed in a target.
-Effective range of 5 meters.
Shuriken
Type: Tool
Rank: D
Price: Pack of 15; 100 ryo
Appearance: Shuriken are pointed metal stars, typically with a hole in the center so they can be packaged safely. When thrown, they do rotate, but since the outer edge of the tool is sharp, it doesn't matter what end hits the target, it still cuts deep.
Effects: Individual shuriken deal [Force] in damage, reduced by the target's taijutsu defensive stats.
-Shuriken can be thrown in groups of 3.
-Shuriken that deal more than 50 damage alone are embedded, and require a full action to remove.
-Effective range of 10 meters.
Type: Tool
Rank: D
Price: Pack of 15; 100 ryo
Appearance: Shuriken are pointed metal stars, typically with a hole in the center so they can be packaged safely. When thrown, they do rotate, but since the outer edge of the tool is sharp, it doesn't matter what end hits the target, it still cuts deep.
Effects: Individual shuriken deal [Force] in damage, reduced by the target's taijutsu defensive stats.
-Shuriken can be thrown in groups of 3.
-Shuriken that deal more than 50 damage alone are embedded, and require a full action to remove.
-Effective range of 10 meters.
Kunai
Type: Armament/Tool
Rank: D
Price: Pack of 10; 100 ryo
Appearance: Kunai are small, diamond-shaped blades with a short handle at the end to wield them. There is typically a hole at the far end of the handle, to allow stringing the kunai together, tying objects to them, or storing them. Counterbalancing causes the kunai to fly very straight when thrown properly, allowing it to reach great distances.
Effects: Individual Kunai deal [Force] in damage, reduced by the target's taijutsu defensive stats.
-Kunai can be thrown in groups of 2.
-Kunai always embed in a target, requiring a full action to remove if thrown.
-Kunai double as melee weapons, with a hardness of C rank.
-Melee Kunai attacks deal D rank force damage, and cost 3 physical energy each.
-Melee Kunai blocks prevent 100% of damage, and cost 5 physical energy each.
-Effective range of 10 meters.
Type: Armament/Tool
Rank: D
Price: Pack of 10; 100 ryo
Appearance: Kunai are small, diamond-shaped blades with a short handle at the end to wield them. There is typically a hole at the far end of the handle, to allow stringing the kunai together, tying objects to them, or storing them. Counterbalancing causes the kunai to fly very straight when thrown properly, allowing it to reach great distances.
Effects: Individual Kunai deal [Force] in damage, reduced by the target's taijutsu defensive stats.
-Kunai can be thrown in groups of 2.
-Kunai always embed in a target, requiring a full action to remove if thrown.
-Kunai double as melee weapons, with a hardness of C rank.
-Melee Kunai attacks deal D rank force damage, and cost 3 physical energy each.
-Melee Kunai blocks prevent 100% of damage, and cost 5 physical energy each.
-Effective range of 10 meters.
Shinobi Wire
Type: Tool
Rank: D
Price: Length of 10 meters, 100 ryo
Appearance: Shinobi Wire is a special product made from a secret technique used by shinobi villages to make an easily flexible, but strong type of metal wire, that is lightly sensitive to chakra, conducts electricity, and cuts skin when used aggressively.
-To use Shinobi Wire, you must have String Reeling Technique-
-To escape from shinobi wire, you must have Escaping Technique-
Effects: Shinobi wire can be used in lengths of 3 meters at a time to form an activated wire trap. Wire traps cost 3 actions to make, and 1 action to spring, and can easily hold a target down for one round at a time.
-Shinobi wire can be used on the metal rings of kunai or on shuriken to slightly control their throwing angle in midair, up to a range of 5 meters.
-Shinobi wire that is drawn taut, either by the user or by an accident of an enemy, cuts into the skin of whatever it's touching, dealing light damage based on where the wire is, and how extreme the contact with wire is.
-Objects with a hardness level of B rank or greater can cut wire, and heat or cold of C rank or greater will melt or make the wire brittle enough to break on contact.
-Shinobi wire is a semi-perfect conductor, able to channel Raiton jutsu for 80% of their intended damage.
Type: Tool
Rank: D
Price: Length of 10 meters, 100 ryo
Appearance: Shinobi Wire is a special product made from a secret technique used by shinobi villages to make an easily flexible, but strong type of metal wire, that is lightly sensitive to chakra, conducts electricity, and cuts skin when used aggressively.
-To use Shinobi Wire, you must have String Reeling Technique-
-To escape from shinobi wire, you must have Escaping Technique-
Effects: Shinobi wire can be used in lengths of 3 meters at a time to form an activated wire trap. Wire traps cost 3 actions to make, and 1 action to spring, and can easily hold a target down for one round at a time.
-Shinobi wire can be used on the metal rings of kunai or on shuriken to slightly control their throwing angle in midair, up to a range of 5 meters.
-Shinobi wire that is drawn taut, either by the user or by an accident of an enemy, cuts into the skin of whatever it's touching, dealing light damage based on where the wire is, and how extreme the contact with wire is.
-Objects with a hardness level of B rank or greater can cut wire, and heat or cold of C rank or greater will melt or make the wire brittle enough to break on contact.
-Shinobi wire is a semi-perfect conductor, able to channel Raiton jutsu for 80% of their intended damage.
Exploding Tag
Type: Tool
Rank: C
Price: Pack of 4; 300 ryo
Appearance: Exploding tags are small squares of paper with seal instructions written into them. They will explode when the seal is completely destroyed.
Effects: Exploding tags deal 100 burst/fire damage.
-Exploding tags cause an explosion 3 meters in size, and both a dodge and movement must be made to avoid damage.
-Exploding tags can be activated for 1 chakra, causing them to quickly burn up in two actions.
-Exploding tags can be linked to kunai for one action.
Type: Tool
Rank: C
Price: Pack of 4; 300 ryo
Appearance: Exploding tags are small squares of paper with seal instructions written into them. They will explode when the seal is completely destroyed.
Effects: Exploding tags deal 100 burst/fire damage.
-Exploding tags cause an explosion 3 meters in size, and both a dodge and movement must be made to avoid damage.
-Exploding tags can be activated for 1 chakra, causing them to quickly burn up in two actions.
-Exploding tags can be linked to kunai for one action.
Exploding Note
Type: Tool
Rank: C
Price: Pack of 3; 300 ryo
Appearance: Exploding notes are slightly larger than exploding tags, and have a yellow color to them. They are unique in that the owner can detonate them whenever he wants.
Effects: Exploding notes deal 75 burst/fire damage.
-Exploding notes cause an explosion 2 meters in size, and both a dodge and movement must be made to avoid damage.
-Exploding notes have a sticky back, and can be slapped onto anything for one action.
-Active exploding notes drain 1 chakra per round until they are detonated.
-Detonation costs 1 action.
Type: Tool
Rank: C
Price: Pack of 3; 300 ryo
Appearance: Exploding notes are slightly larger than exploding tags, and have a yellow color to them. They are unique in that the owner can detonate them whenever he wants.
Effects: Exploding notes deal 75 burst/fire damage.
-Exploding notes cause an explosion 2 meters in size, and both a dodge and movement must be made to avoid damage.
-Exploding notes have a sticky back, and can be slapped onto anything for one action.
-Active exploding notes drain 1 chakra per round until they are detonated.
-Detonation costs 1 action.
Light Bomb
Type: Tool
Rank: C
Price: Pack of 2; 200 ryo
Appearance: Light bombs are small round orbs with a small hook on one end. After the hook is pulled, it will detonate soon after the hook is released. It is very sensitive, and even it's own weight can pull the hook if held incorrectly.
Effects: Light bombs deal 0 damage.
-Light bombs detonate 1 action after they are activated.
-Light bombs activate intentionally with 1 action, or when the hook is pulled, and then released.
-Light bombs release a bright, blinding light, that disables any observer's sense of sight for one round.
Type: Tool
Rank: C
Price: Pack of 2; 200 ryo
Appearance: Light bombs are small round orbs with a small hook on one end. After the hook is pulled, it will detonate soon after the hook is released. It is very sensitive, and even it's own weight can pull the hook if held incorrectly.
Effects: Light bombs deal 0 damage.
-Light bombs detonate 1 action after they are activated.
-Light bombs activate intentionally with 1 action, or when the hook is pulled, and then released.
-Light bombs release a bright, blinding light, that disables any observer's sense of sight for one round.
Smoke BombType: Tool
Rank: C
Price: Pack of 2; 200 ryo
Appearance: Smoke bombs are small purple pellets that burst when struck with a good force. As soon as they burst, the cover the surrounding area with thick, purple smoke. It does not affect one's breathing, but it hinders their sight.
Effects: Smoke bombs deal 0 damage.
-Smoke bombs detonate as soon as they hit the ground after being thrown, or after being squeezed, either act costs 1 action.
-Smoke bombs cover a 5 meter diameter area with thick smoke, reducing the damage dealt by offensive actions by 100% if the target uses their eyes.
Rank: C
Price: Pack of 2; 200 ryo
Appearance: Smoke bombs are small purple pellets that burst when struck with a good force. As soon as they burst, the cover the surrounding area with thick, purple smoke. It does not affect one's breathing, but it hinders their sight.
Effects: Smoke bombs deal 0 damage.
-Smoke bombs detonate as soon as they hit the ground after being thrown, or after being squeezed, either act costs 1 action.
-Smoke bombs cover a 5 meter diameter area with thick smoke, reducing the damage dealt by offensive actions by 100% if the target uses their eyes.