Post by Jinno on Apr 14, 2012 4:20:09 GMT -5
D rank
C rank
B rank
Limit: Must have Doton, the Earth Release.
A rank
S rank
Doryuu Taiga, "Earth Flow River"
Art: Ninjutsu - Attack/Supplement/Defense
Rank: D
Range: Close (0m ~ 5m)
Cost: 7 chakra
Description: Doryuu Taiga creates a pool of mud near the shinobi, that can be used for mud style techniques. It also disrupts enemies in the pool.
Effects: Creates a pool of mud for mud techniques.
-Interrupts handseal chains and cancels a physical attack with each use.
-4 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack/Supplement/Defense
Rank: D
Range: Close (0m ~ 5m)
Cost: 7 chakra
Description: Doryuu Taiga creates a pool of mud near the shinobi, that can be used for mud style techniques. It also disrupts enemies in the pool.
Effects: Creates a pool of mud for mud techniques.
-Interrupts handseal chains and cancels a physical attack with each use.
-4 actions to perform.
Limit: Must have Doton, the Earth Release.
Gansetsukon, "Rock Spear"
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 10 chakra
Description: Gansetsukon creates a spear from the earth, giving the shinobi a weapon to use in combat.
Effects: Creates a spear from the earth for weapon use.
-Empowers the user's attacks to D rank attacks
-Blocks prevent 100% of damage.
-4 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 10 chakra
Description: Gansetsukon creates a spear from the earth, giving the shinobi a weapon to use in combat.
Effects: Creates a spear from the earth for weapon use.
-Empowers the user's attacks to D rank attacks
-Blocks prevent 100% of damage.
-4 actions to perform.
Limit: Must have Doton, the Earth Release.
Shinjuu Zanshu no Jutsu, "Double Suicide Decapitation Technique"
Art: Ninjutsu - Supplement/Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 15 chakra
Description: Shinjuu Zanshu no Jutsu allows the shinobi to temporarily sink into the ground, immediately below the surface. He can then move a short distance by using the Underground Fish Projection, and attempt to pull his target into the ground.
Effects: Causes the caster to go under the ground, immediately below ground level.
-The caster can move up to 5 meters before the technique must wear off.
-The caster can spend 2 actions to pull a target under the ground, with only their head exposed. This attack can only be dodged.
-If a target is pulled in, it will take them at least 4 full actions to escape.
-3 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Supplement/Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 15 chakra
Description: Shinjuu Zanshu no Jutsu allows the shinobi to temporarily sink into the ground, immediately below the surface. He can then move a short distance by using the Underground Fish Projection, and attempt to pull his target into the ground.
Effects: Causes the caster to go under the ground, immediately below ground level.
-The caster can move up to 5 meters before the technique must wear off.
-The caster can spend 2 actions to pull a target under the ground, with only their head exposed. This attack can only be dodged.
-If a target is pulled in, it will take them at least 4 full actions to escape.
-3 actions to perform.
Limit: Must have Doton, the Earth Release.
C rank
Dochuu Eigyo, "Underground Fish Projection"
Art: Ninjutsu - Supplement
Rank: C
Range: N/A
Cost: 20 chakra
Description: Dochuu Eigyo is a jutsu that allows the shinobi to sink into the earth and travel through it, as though it were water. Once completely submerged, they will be unable to see the surface without special techniques, however, they will gain a slight vibration sense, allowing them to know the general direction of anyone standing on the ground.
Effects: Grants the caster earth-swimming.
-The caster can generally detect moving bodies on the surface.
-5 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Supplement
Rank: C
Range: N/A
Cost: 20 chakra
Description: Dochuu Eigyo is a jutsu that allows the shinobi to sink into the earth and travel through it, as though it were water. Once completely submerged, they will be unable to see the surface without special techniques, however, they will gain a slight vibration sense, allowing them to know the general direction of anyone standing on the ground.
Effects: Grants the caster earth-swimming.
-The caster can generally detect moving bodies on the surface.
-5 actions to perform.
Limit: Must have Doton, the Earth Release.
Doro Gaeshi, "Mud Overturn"
Art: Ninjutsu - Defense
Rank: C
Range: Close (0m ~ 5m)
Cost: 20 chakra
Description: Doro Gaeshi allows the shinobi to kick the ground in front of him, raising a large stone slab to protect the shinobi from attacks.
Effects: Puts a 2m wide stone obstacle in front of the user.
-Obstacle prevents C or lower rank attacks, or one B rank attack, before breaking.
-6 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Defense
Rank: C
Range: Close (0m ~ 5m)
Cost: 20 chakra
Description: Doro Gaeshi allows the shinobi to kick the ground in front of him, raising a large stone slab to protect the shinobi from attacks.
Effects: Puts a 2m wide stone obstacle in front of the user.
-Obstacle prevents C or lower rank attacks, or one B rank attack, before breaking.
-6 actions to perform.
Limit: Must have Doton, the Earth Release.
Iwa Bunshin no Jutsu, "Rock Clone Technique"
Art: Ninjutsu - Supplement
Rank: C
Range: N/A
Cost: 30 chakra per clone
Description: Iwa Bunshin are clones made of rock. They are harder to damage than most other clone types, but are harder to make many of.
Effects: Creates up to 2 rock clones per cast (max 8 clones).
-Rock clones deal 50% of the caster's damage.
-Rock clones are destroyed in 2 basic strikes, any jutsu destroys them in 1 attack.
-Rock clones have a constant cost of 10 mental energy per round each.
-6 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Supplement
Rank: C
Range: N/A
Cost: 30 chakra per clone
Description: Iwa Bunshin are clones made of rock. They are harder to damage than most other clone types, but are harder to make many of.
Effects: Creates up to 2 rock clones per cast (max 8 clones).
-Rock clones deal 50% of the caster's damage.
-Rock clones are destroyed in 2 basic strikes, any jutsu destroys them in 1 attack.
-Rock clones have a constant cost of 10 mental energy per round each.
-6 actions to perform.
Limit: Must have Doton, the Earth Release.
Retsudo Tenshou, "Revolving Split Earth Palm"
Art: Ninjutsu - Attack
Rank: C
Range: Far (0m ~ 15m)
Cost: 55 chakra
Description: Retsudo Tenshou causes earth and stone to churn up beneath the target, catching them and drawing them down. Less effective when used on flat ground.
Effects: Causes earth and stone to act like a whirlpool of earth, opening holes in the ground that pull down targets, and eventually crush them, by having the earth rotate in different directions.
-Requires 9 rounds to kill a target. Interrupting casting breaks the effect.
-A target who cannot escape the technique will eventually die.
-2 rounds to initiate.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: C
Range: Far (0m ~ 15m)
Cost: 55 chakra
Description: Retsudo Tenshou causes earth and stone to churn up beneath the target, catching them and drawing them down. Less effective when used on flat ground.
Effects: Causes earth and stone to act like a whirlpool of earth, opening holes in the ground that pull down targets, and eventually crush them, by having the earth rotate in different directions.
-Requires 9 rounds to kill a target. Interrupting casting breaks the effect.
-A target who cannot escape the technique will eventually die.
-2 rounds to initiate.
Limit: Must have Doton, the Earth Release.
B rank
Arijigoku, "Inescapable Hell"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 80 chakra
Description: Arijigoku creates a swirling pit of earth, that acts much like quicksand. It draws an opponent to the bottom of the pit, trapping them. It is very hard to escape without jutsu after being covered up.
Effects: Creates a quicksand trap of the earth, drawing any captured individual down to the bottom of the pit, where they will be unable to escape.
-This is a Jutsu hold that can be consumed for 'Trapped' making the technique totally inescapable without help.
-11 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 80 chakra
Description: Arijigoku creates a swirling pit of earth, that acts much like quicksand. It draws an opponent to the bottom of the pit, trapping them. It is very hard to escape without jutsu after being covered up.
Effects: Creates a quicksand trap of the earth, drawing any captured individual down to the bottom of the pit, where they will be unable to escape.
-This is a Jutsu hold that can be consumed for 'Trapped' making the technique totally inescapable without help.
-11 actions to perform.
Limit: Must have Doton, the Earth Release.
Domu, "Earth Spear"
Art: Ninjutsu - Supplement
Rank: B
Range: N/A
Cost: 70 chakra per round
Description: Domu causes the shinobi's body to harden drastically, to the strength of steel. Metal weapons have virtually no effect on the user, but all elements that are not water can still damage the shinobi.
Effects: Grants the caster physical damage immunity.
-Caster becomes immune to explosive attacks below A rank
-Caster becomes immune to water.
-Caster takes 60% less damage from fire, earth, and wind jutsu.
-Caster takes 100% more damage from lightning jutsu.
-Caster's body becomes a weapon, each attack deals C rank jutsu damage.
-10 actions to perform.
Art: Ninjutsu - Supplement
Rank: B
Range: N/A
Cost: 70 chakra per round
Description: Domu causes the shinobi's body to harden drastically, to the strength of steel. Metal weapons have virtually no effect on the user, but all elements that are not water can still damage the shinobi.
Effects: Grants the caster physical damage immunity.
-Caster becomes immune to explosive attacks below A rank
-Caster becomes immune to water.
-Caster takes 60% less damage from fire, earth, and wind jutsu.
-Caster takes 100% more damage from lightning jutsu.
-Caster's body becomes a weapon, each attack deals C rank jutsu damage.
-10 actions to perform.
Limit: Must have Doton, the Earth Release.
Doryou Dango, "Mausoleum Earth Dumpling"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Doryou Dango allows the shinobi to grab the earth before him, lifting up a massive ball of stone and earth to throw at enemies.
Effects: Creates a 20m diameter stone ball that is thrown towards enemies.
-Deals 100% damage to everything in a 20m circle around the landing spot, except for the caster.
-Dodging from the center of the circle costs 2 additional actions.
-15 actions to perform, to a minimum action cost of 4.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Doryou Dango allows the shinobi to grab the earth before him, lifting up a massive ball of stone and earth to throw at enemies.
Effects: Creates a 20m diameter stone ball that is thrown towards enemies.
-Deals 100% damage to everything in a 20m circle around the landing spot, except for the caster.
-Dodging from the center of the circle costs 2 additional actions.
-15 actions to perform, to a minimum action cost of 4.
Limit: Must have Doton, the Earth Release.
Doryuudan no Jutsu, "Earth Dragon Projectile Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Forms a dragon's head of mud and earth that launches a wave of earth at the target.
Effects: Creates a separate dragon's head that fires an earth wave up to 10m away.
-11 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Forms a dragon's head of mud and earth that launches a wave of earth at the target.
Effects: Creates a separate dragon's head that fires an earth wave up to 10m away.
-11 actions to perform.
Limit: Must have Doton, the Earth Release.
Doryuu Heki, "Earth Style Wall"
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 70 chakra
Description: The shinobi spits a quick stream of earth from his mouth, forming the outline of the wall that will be made. The shinobi will then stamp the line with his foot, causing a large wall to rise from the earth. This particular wall disables chakra walking by opponents.
Effects: Creates a 10m wide, 20m high wall of rock.
-Prevents any technique of B rank or less, or a single A rank technique.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 70 chakra
Description: The shinobi spits a quick stream of earth from his mouth, forming the outline of the wall that will be made. The shinobi will then stamp the line with his foot, causing a large wall to rise from the earth. This particular wall disables chakra walking by opponents.
Effects: Creates a 10m wide, 20m high wall of rock.
-Prevents any technique of B rank or less, or a single A rank technique.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
Doryuu Jouheki, "Earth Style Rampart"
Art: Ninjutsu - Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: The shinobi places a hand on the earth, creating a gigantic wall at a moment's notice.
Effects: Creates a 30m wide, 20m thick, 20m high plateau of earth, the user will be placed on top of it.
-The plateau is permanent.
-Does not block techniques directly, but a total of at least 6 actions must be spent to climb it.
-10 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: The shinobi places a hand on the earth, creating a gigantic wall at a moment's notice.
Effects: Creates a 30m wide, 20m thick, 20m high plateau of earth, the user will be placed on top of it.
-The plateau is permanent.
-Does not block techniques directly, but a total of at least 6 actions must be spent to climb it.
-10 actions to perform.
Limit: Must have Doton, the Earth Release.
Doryuu Katsu, "Earth Style Split"
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Far (0m ~ 50m)
Cost: 150 chakra
Description: Doryuu Katsu allows the shinobi to split the surface of the earth in front of him, forming either a path through rough terrain, or a fissure in the earth.
Effects: Creates either a fissure or a path through difficult terrain.
-Structures in the area are appropriately damaged.
-5 rounds to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Far (0m ~ 50m)
Cost: 150 chakra
Description: Doryuu Katsu allows the shinobi to split the surface of the earth in front of him, forming either a path through rough terrain, or a fissure in the earth.
Effects: Creates either a fissure or a path through difficult terrain.
-Structures in the area are appropriately damaged.
-5 rounds to perform.
Limit: Must have Doton, the Earth Release.
Doryuusou, "Earthen Rising Spears"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 50 chakra
Description: Doryuusou creates several piercing spears that strike at a target from the ground.
Effects: Creates several spikes that protrude from the ground beneath the target.
-8 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 50 chakra
Description: Doryuusou creates several piercing spears that strike at a target from the ground.
Effects: Creates several spikes that protrude from the ground beneath the target.
-8 actions to perform.
Limit: Must have Doton, the Earth Release.
Doton Kekkai: Dorou Doumu, "Earth Barrier: Earth Dome Prison"
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Mid (0m ~ 10m)
Cost: 100 chakra per round
Description: Doton Kekkai: Dorou Doumu creates a hemispherical dome around a nearby area. The dome is destroyed if the shinobi removes his hands from it. While the dome is standing, it drains chakra from anyone inside and slowly repairs itself.
Effects: Creates a 5m radius hemisphere dome near the user.
-No one in the dome may use "rest" effects.
-Dome constantly drains 30 chakra per person in the dome, granting it to the caster. If they cannot afford to pay 30 chakra, then they must convert energy to gain that chakra. If they do not have any energy OR chakra, then they die.
-The dome regenerates enough to withstand C rank strikes, but can be destroyed with consistent damage type C ranks, or B ranks.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Mid (0m ~ 10m)
Cost: 100 chakra per round
Description: Doton Kekkai: Dorou Doumu creates a hemispherical dome around a nearby area. The dome is destroyed if the shinobi removes his hands from it. While the dome is standing, it drains chakra from anyone inside and slowly repairs itself.
Effects: Creates a 5m radius hemisphere dome near the user.
-No one in the dome may use "rest" effects.
-Dome constantly drains 30 chakra per person in the dome, granting it to the caster. If they cannot afford to pay 30 chakra, then they must convert energy to gain that chakra. If they do not have any energy OR chakra, then they die.
-The dome regenerates enough to withstand C rank strikes, but can be destroyed with consistent damage type C ranks, or B ranks.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
Ganchuurou no Jutsu, "Rock Pillar Prison Technique"
Art: Ninjutsu - Supplement
Rank: B
Range: Close (0m ~ 5m)
Cost: 55 chakra
Description: Ganchuurou no Jutsu creates a wall of stone pillars that surround a target, preventing their escape. These pillars cannot be climbed with chakra walking.
Effects: Creates a cage of stone pillars around a target.
-Pillars can be broken with B rank attacks.
-8 actions to cast.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Supplement
Rank: B
Range: Close (0m ~ 5m)
Cost: 55 chakra
Description: Ganchuurou no Jutsu creates a wall of stone pillars that surround a target, preventing their escape. These pillars cannot be climbed with chakra walking.
Effects: Creates a cage of stone pillars around a target.
-Pillars can be broken with B rank attacks.
-8 actions to cast.
Limit: Must have Doton, the Earth Release.
Iwa Yado Kuzushi, "Stone Lodging Destruction"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 80 chakra
Description: Iwa Yado Kuzushi causes earth and stone to loosen ifn an area around the shinobi, causing rockslides or cave-ins. It is extremely dangerous in deep caves, as it can cause multiple passages to collapse at once.
Effects: Causes cave-ins and rockslides, dealing physical damage equivalent to actual rocks hitting the victims. Rocks vary in size, and depending on the depth of the cavern, can be as large as the cave itself.
-10 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 80 chakra
Description: Iwa Yado Kuzushi causes earth and stone to loosen ifn an area around the shinobi, causing rockslides or cave-ins. It is extremely dangerous in deep caves, as it can cause multiple passages to collapse at once.
Effects: Causes cave-ins and rockslides, dealing physical damage equivalent to actual rocks hitting the victims. Rocks vary in size, and depending on the depth of the cavern, can be as large as the cave itself.
-10 actions to perform.
Limit: Must have Doton, the Earth Release.
Tsuchi Kairou, "Earth Corridor"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 70 chakra
Description: Tsuchi Kairou causes a large prison of earth to surround the target area. It is difficult to break, and based on the design, allows the shinobi to perform powerful attacks and prevent enemies from evading them.
Effects: Creates a prison based upon the designs of the caster with at least two openings.
-Cannot be broken without B rank force.
-Prison forms fast enough that it cannot be directly evaded.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 70 chakra
Description: Tsuchi Kairou causes a large prison of earth to surround the target area. It is difficult to break, and based on the design, allows the shinobi to perform powerful attacks and prevent enemies from evading them.
Effects: Creates a prison based upon the designs of the caster with at least two openings.
-Cannot be broken without B rank force.
-Prison forms fast enough that it cannot be directly evaded.
-12 actions to perform.
Limit: Must have Doton, the Earth Release.
A rank
Ganban Kyuu, "Rock Plate Coffin"
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 150 chakra
Description: Ganban Kyuu causes two slabs of earth to appear on either side of the target, and then crush the target inside by fusing the stones together.
Effects: Creates two stone slabs that quickly crush the target inside.
-Instantly kills the target inside if they do not dodge or counter.
-20 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 150 chakra
Description: Ganban Kyuu causes two slabs of earth to appear on either side of the target, and then crush the target inside by fusing the stones together.
Effects: Creates two stone slabs that quickly crush the target inside.
-Instantly kills the target inside if they do not dodge or counter.
-20 actions to perform.
Limit: Must have Doton, the Earth Release.
Ganchuusou, "Rock Pillar Spears"
Art: Ninjutsu - Attack
Rank: A
Range: Mid (0m ~ 10m)
Cost: 120 chakra
Description: Ganchuusou creates a single, hardened spear of rock, which will attempt to impale the target from the ground.
Effects: Creates a piercing stone spear from the ground near a target.
-Pierces blocks and defenses lower than A rank for 100% damage.
-15 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: A
Range: Mid (0m ~ 10m)
Cost: 120 chakra
Description: Ganchuusou creates a single, hardened spear of rock, which will attempt to impale the target from the ground.
Effects: Creates a piercing stone spear from the ground near a target.
-Pierces blocks and defenses lower than A rank for 100% damage.
-15 actions to perform.
Limit: Must have Doton, the Earth Release.
Uitenpen, "Impermanence"
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 200m)
Cost: 400 chakra
Description: Uitenpen is a difficult jutsu to perform, but with devastating effect. The shinobi must acquire very exact geographical maps of the target area, placed upon a sealing scroll. He then channels chakra into the scroll, allowing him to mold and shape the drawn area as he sees fit to a certain degree.
Effects: Causes a massive area to fit a geographical appearance chosen by the caster.
-Changes cannot cause mountains or valleys taller or deeper than 100 meters from their original positions.
-10 rounds to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 200m)
Cost: 400 chakra
Description: Uitenpen is a difficult jutsu to perform, but with devastating effect. The shinobi must acquire very exact geographical maps of the target area, placed upon a sealing scroll. He then channels chakra into the scroll, allowing him to mold and shape the drawn area as he sees fit to a certain degree.
Effects: Causes a massive area to fit a geographical appearance chosen by the caster.
-Changes cannot cause mountains or valleys taller or deeper than 100 meters from their original positions.
-10 rounds to perform.
Limit: Must have Doton, the Earth Release.
Yomi Numa, "Swamp of the Underworld"
Art: Ninjutsu - Attack/Supplement
Rank: A
Range: Far (0m ~ 20m)
Cost: 140 chakra
Description: Yomi Numa creates a massive swamp on the target area. This swamp is deep enough to completely drown anyone inside and is extremely thick and difficult to escape.
Effects: Creates a large, deep swamp at the caster's desired location.
-Movement is reduced to 1 meter at a time within the swamp.
-Movement costs 10 physical energy per meter within the swamp.
-Dodging cannot be performed in the swamp.
-Not moving in the swamp for one round causes anyone inside to sink completely into the muck and die.
-18 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack/Supplement
Rank: A
Range: Far (0m ~ 20m)
Cost: 140 chakra
Description: Yomi Numa creates a massive swamp on the target area. This swamp is deep enough to completely drown anyone inside and is extremely thick and difficult to escape.
Effects: Creates a large, deep swamp at the caster's desired location.
-Movement is reduced to 1 meter at a time within the swamp.
-Movement costs 10 physical energy per meter within the swamp.
-Dodging cannot be performed in the swamp.
-Not moving in the swamp for one round causes anyone inside to sink completely into the muck and die.
-18 actions to perform.
Limit: Must have Doton, the Earth Release.
S rank
Otoshi Buta, "Covering Lid"
Art: Ninjutsu - Attack/Supplement
Rank: S
Range: Far (0m ~ 25m)
Cost: 300 chakra
Description: Otoshi Buta is a technique that forms a nearly impenetrable lid that falls from the sky. It is incredibly heavy, and almost no amount of force can ever raise or break it. The ground beneath the lid also becomes the same material the lid is formed from, making this jutsu almost impossible to escape once caught.
Effects: Drops a huge lid from the sky, which requires at least 3 additional actions to dodge fully.
-The lid cannot be destroyed by any less than a piercing type S rank jutsu.
-26 actions to perform.
Limit: Must have Doton, the Earth Release.
Art: Ninjutsu - Attack/Supplement
Rank: S
Range: Far (0m ~ 25m)
Cost: 300 chakra
Description: Otoshi Buta is a technique that forms a nearly impenetrable lid that falls from the sky. It is incredibly heavy, and almost no amount of force can ever raise or break it. The ground beneath the lid also becomes the same material the lid is formed from, making this jutsu almost impossible to escape once caught.
Effects: Drops a huge lid from the sky, which requires at least 3 additional actions to dodge fully.
-The lid cannot be destroyed by any less than a piercing type S rank jutsu.
-26 actions to perform.
Limit: Must have Doton, the Earth Release.
Shishi Dojou, "Corpse Soil"Art: Ninjutsu - Attack/Supplement
Rank: S
Range: Far (0m ~ 50m)
Cost: 250 to initiate, 100 per round maintainence
Description: Shishi Dojou is a dark art which takes all of the dead from the soil around the user, in a huge area. The zombies will be very limited in strength and speed, but they have an unlimited range. If the zombies are destroyed, they become dust. If the zombies kill someone, the victim also becomes a zombie.
Effects: Creates anywhere from 10-infinity zombies, under the admin's discretion and dice rolls.
-Each zombie has 3 actions, and moves 2 meters per action.
-Each zombie deals basic E rank damage.
-Zombies create other zombies upon killing living humans.
-The caster must pay a constant cost of 100 chakra per round to maintain the zombies.
-23 rounds to perform.
Rank: S
Range: Far (0m ~ 50m)
Cost: 250 to initiate, 100 per round maintainence
Description: Shishi Dojou is a dark art which takes all of the dead from the soil around the user, in a huge area. The zombies will be very limited in strength and speed, but they have an unlimited range. If the zombies are destroyed, they become dust. If the zombies kill someone, the victim also becomes a zombie.
Effects: Creates anywhere from 10-infinity zombies, under the admin's discretion and dice rolls.
-Each zombie has 3 actions, and moves 2 meters per action.
-Each zombie deals basic E rank damage.
-Zombies create other zombies upon killing living humans.
-The caster must pay a constant cost of 100 chakra per round to maintain the zombies.
-23 rounds to perform.