Post by Jinno on Apr 14, 2012 4:13:26 GMT -5
D rank
C rank
B rank
A rank
S rank
Kirigakure no Jutsu, "Hidden Mist Technique"
Art: Ninjutsu - Supplement
Rank: D
Range: Far (0m ~ 50m)
Cost: 10 chakra, sustaining cost
Description: Kirigakure no Jutsu ties elemental water chakra to the air, forming a mist of varying degrees of thickness based on the shinobi's desires.
Effects: Creates a low-visibility zone for a sustained mental energy cost.
-Caster pays 5 mental energy per round to sustain it.
-The effects can vary from light fog to zero visibility, reducing the defense and attack of all creatures in the fog by 10-80%.
-Trained users of the technique receive -10% of the penalties.
-Unique traits can reduce the penalties of the fog even further or eliminate them entirely.
-4 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Supplement
Rank: D
Range: Far (0m ~ 50m)
Cost: 10 chakra, sustaining cost
Description: Kirigakure no Jutsu ties elemental water chakra to the air, forming a mist of varying degrees of thickness based on the shinobi's desires.
Effects: Creates a low-visibility zone for a sustained mental energy cost.
-Caster pays 5 mental energy per round to sustain it.
-The effects can vary from light fog to zero visibility, reducing the defense and attack of all creatures in the fog by 10-80%.
-Trained users of the technique receive -10% of the penalties.
-Unique traits can reduce the penalties of the fog even further or eliminate them entirely.
-4 actions to perform.
Limit: Must have Suiton, the Water Release.
Mizukiri no Yaiba, "Sword of Draining"
Art: Ninjutsu - Attack
Rank: D
Range: Melee(0m ~ 1m)
Cost: 10 chakra
Description: Mizukiri no Yaiba grants the shinobi a weapon. The "sword" can act as a cutting D rank attack, and may be used to deflect sharp attacks.
Effects: Empowers the caster's basic attacks to D rank cutting attacks.
-Empowers the caster's blocks to prevent all damage instead of 50%.
-3 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: D
Range: Melee(0m ~ 1m)
Cost: 10 chakra
Description: Mizukiri no Yaiba grants the shinobi a weapon. The "sword" can act as a cutting D rank attack, and may be used to deflect sharp attacks.
Effects: Empowers the caster's basic attacks to D rank cutting attacks.
-Empowers the caster's blocks to prevent all damage instead of 50%.
-3 actions to perform.
Limit: Must have Suiton, the Water Release.
Mizu no Muchi, "Whip of Water"
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 4m)
Cost: 10 chakra
Description: Mizu no Muchi creates a physical whip using water. This can be used to attack or ensnare opponents, and can even support the user's weight to be used as a swing.
Effects: Grants the caster a whip.
-Attacks are empowered to E rank Jutsu strikes.
-The cost to create the whip is one-time, and lasts for up to 5 rounds.
-2 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 4m)
Cost: 10 chakra
Description: Mizu no Muchi creates a physical whip using water. This can be used to attack or ensnare opponents, and can even support the user's weight to be used as a swing.
Effects: Grants the caster a whip.
-Attacks are empowered to E rank Jutsu strikes.
-The cost to create the whip is one-time, and lasts for up to 5 rounds.
-2 actions to perform.
Limit: Must have Suiton, the Water Release.
C rank
Mizuame Nabara, "Starch Syrup Capture Field"
Art: Ninjutsu - Supplement
Rank: C
Range: Far (0m ~ 10m)
Cost: 20 chakra
Description: Mizuame Nabara creates a large field of enhanced water that acts as an extremely powerful adhesive. Even the strongest shinobi cannot escape the technique until it fades. However, it is possible to move over the field safely by spending double the normal chakra needed for chakra walking.
Effects: Causes any body part touching the field to become glued to the field, and the victim becomes unable to move off of it for the duration.
-Lasts 2 rounds.
-5 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Supplement
Rank: C
Range: Far (0m ~ 10m)
Cost: 20 chakra
Description: Mizuame Nabara creates a large field of enhanced water that acts as an extremely powerful adhesive. Even the strongest shinobi cannot escape the technique until it fades. However, it is possible to move over the field safely by spending double the normal chakra needed for chakra walking.
Effects: Causes any body part touching the field to become glued to the field, and the victim becomes unable to move off of it for the duration.
-Lasts 2 rounds.
-5 actions to perform.
Limit: Must have Suiton, the Water Release.
Mizu Bunshin no Jutsu, "Water Clone Technique"
Art: Ninjutsu
Rank: C
Range: N/A
Cost: 20 chakra per clone
Description: Mizu Bunshin no Jutsu creates up to three clones in a single use, each one composed of water. They are not very durable, and a single strike destroys them. When a clone of this type attacks, it only deals 10% of the damage the user would deal.
Effects: Creates up to 3 clones per cast.
-Clones are destroyed in one strike.
-Physical attacks deal 10% of their normal damage when performed by a clone.
-Clones cost 4 mental energy per clone, per round.
-Clones receive 100% of the user's actions.
-6 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu
Rank: C
Range: N/A
Cost: 20 chakra per clone
Description: Mizu Bunshin no Jutsu creates up to three clones in a single use, each one composed of water. They are not very durable, and a single strike destroys them. When a clone of this type attacks, it only deals 10% of the damage the user would deal.
Effects: Creates up to 3 clones per cast.
-Clones are destroyed in one strike.
-Physical attacks deal 10% of their normal damage when performed by a clone.
-Clones cost 4 mental energy per clone, per round.
-Clones receive 100% of the user's actions.
-6 actions to perform.
Limit: Must have Suiton, the Water Release.
Mizurappa, "Violent Water Wave"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Mizurappa allows the shinobi to spit a conical blast of water from his mouth. This attack deals very little damage at maximum range, but is very difficult to evade.
Effects: Creates a conical blast of water.
-At 0m ~ 5m, deals full damage and is dodged normally.
-At 6m ~ 10m, deals half damage, but requires two additional actions and 8 additional physical energy to dodge.
-7 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Mizurappa allows the shinobi to spit a conical blast of water from his mouth. This attack deals very little damage at maximum range, but is very difficult to evade.
Effects: Creates a conical blast of water.
-At 0m ~ 5m, deals full damage and is dodged normally.
-At 6m ~ 10m, deals half damage, but requires two additional actions and 8 additional physical energy to dodge.
-7 actions to perform.
Limit: Must have Suiton, the Water Release.
Suigadan, "Water Fang Projectile"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Suigadan creates a swirling water spike near the shinobi, which is used to impale opponents.
Effects: Creates an attack at a location that can be directed to an opponent, up to 5m away from where it was made.
-5 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 25 chakra
Description: Suigadan creates a swirling water spike near the shinobi, which is used to impale opponents.
Effects: Creates an attack at a location that can be directed to an opponent, up to 5m away from where it was made.
-5 actions to perform.
Limit: Must have Suiton, the Water Release.
Suihashu, "Water Wave Hand"
Art: Ninjutsu - Defense/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra
Description: Suihashu creates a blast of water from the user's hand, which can easily deter attacks of any type. The stream can last, to effect more than one attack, or push a target away.
Effects: Creates a water jet from the caster's palm, causing a powerful opposing force towards other jutsu or physical attacks.
-Deflects jutsu of C rank and below, and pushes humans back 2 meters per action.
-5 actions to perform.
-During the round the technique was performed, any number of additional actions may be spent to deflect 1 more attack per action.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Defense/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra
Description: Suihashu creates a blast of water from the user's hand, which can easily deter attacks of any type. The stream can last, to effect more than one attack, or push a target away.
Effects: Creates a water jet from the caster's palm, causing a powerful opposing force towards other jutsu or physical attacks.
-Deflects jutsu of C rank and below, and pushes humans back 2 meters per action.
-5 actions to perform.
-During the round the technique was performed, any number of additional actions may be spent to deflect 1 more attack per action.
Limit: Must have Suiton, the Water Release.
Suirou no Jutsu, "Water Prison Technique"
Art: Ninjutsu - Attack/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra + sustaining cost
Description: Suirou no Jutsu creates an inescapable sphere of water that restricts the movement of anything inside and slowly drowns them.
Effects: Creates an orb of water attached to the caster's hand. They must keep their hand attached or the jutsu fades.
-The affected individual cannot physically move through the water, as it is extremely dense. This also greatly limits the target's sealing ability, giving them a +20 modifier to the action cost of any jutsu.
-It is impossible to use direct physical attacks on the affected target.
-Caster must pay 5 chakra per round to maintain the jutsu.
-This is a jutsu hold, cannot be consumed, but requires an action to break.
-8 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack/Supplement
Rank: C
Range: Close (0m ~ 5m)
Cost: 25 chakra + sustaining cost
Description: Suirou no Jutsu creates an inescapable sphere of water that restricts the movement of anything inside and slowly drowns them.
Effects: Creates an orb of water attached to the caster's hand. They must keep their hand attached or the jutsu fades.
-The affected individual cannot physically move through the water, as it is extremely dense. This also greatly limits the target's sealing ability, giving them a +20 modifier to the action cost of any jutsu.
-It is impossible to use direct physical attacks on the affected target.
-Caster must pay 5 chakra per round to maintain the jutsu.
-This is a jutsu hold, cannot be consumed, but requires an action to break.
-8 actions to perform.
Limit: Must have Suiton, the Water Release.
B rank
Baku Suishouha, "Bursting Water Collision Waves"
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Very Far (0m ~ 50m)
Cost: 65 chakra + extra
Description: Baku Suishouha causes the shinobi to expel a large quantity of water from their mouth, either directed at an opponent, or beneath the shinobi. Based on the power of the shinobi, the attack can be a small jet, to a huge tidal wave.
Effects: Baku Suishouha creates the equivalent of a small lake of water to be used in other techniques.
-For each 35 chakra spent past the basic cost, the amount of water is increased:
35: mid-size lake
70: large lake
105: river
140: river bay
175: enough water to form a tidal wave on the spot
-Only causes half damage when less than 105 total chakra is spent on the technique.
-Forms water for the shinobi to use in other attacks.
-9 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack/Supplement
Rank: B
Range: Very Far (0m ~ 50m)
Cost: 65 chakra + extra
Description: Baku Suishouha causes the shinobi to expel a large quantity of water from their mouth, either directed at an opponent, or beneath the shinobi. Based on the power of the shinobi, the attack can be a small jet, to a huge tidal wave.
Effects: Baku Suishouha creates the equivalent of a small lake of water to be used in other techniques.
-For each 35 chakra spent past the basic cost, the amount of water is increased:
35: mid-size lake
70: large lake
105: river
140: river bay
175: enough water to form a tidal wave on the spot
-Only causes half damage when less than 105 total chakra is spent on the technique.
-Forms water for the shinobi to use in other attacks.
-9 actions to perform.
Limit: Must have Suiton, the Water Release.
Daibakuryuu no Jutsu, "Great Exploding Current Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Creates a localized whirlpool on a surface of water, less effective in shallow water. This technique is not designed to deal damage directly, but rather to pull targets underwater and hold them there to suffocate.
Effects: Technique deals minimal damage, 1-D10 per round. It is extremely difficult without using techniques to escape the whirlpool.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 60 chakra
Description: Creates a localized whirlpool on a surface of water, less effective in shallow water. This technique is not designed to deal damage directly, but rather to pull targets underwater and hold them there to suffocate.
Effects: Technique deals minimal damage, 1-D10 per round. It is extremely difficult without using techniques to escape the whirlpool.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Goshokuzame, "Five Sharks Eating"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 25 chakra per shark
Description: Goshokuzame creates anywhere from one to five water sharks in a body of water that are automatically controlled by the shinobi caster.
Effects: Goshokuzame creates 1 shark per 25 chakra spent in water. The sharks can be made to leave the water and fly by spending a bonus 35 chakra per shark.
-Each shark has the force of a D rank attack and will declare one attack per round. The sharks are dodged as D rank jutsu.
-Each shark lasts for three rounds and requires no additional input from the caster to function.
-The caster selects the shark targets as the jutsu is cast, and they will not change targets.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 25 chakra per shark
Description: Goshokuzame creates anywhere from one to five water sharks in a body of water that are automatically controlled by the shinobi caster.
Effects: Goshokuzame creates 1 shark per 25 chakra spent in water. The sharks can be made to leave the water and fly by spending a bonus 35 chakra per shark.
-Each shark has the force of a D rank attack and will declare one attack per round. The sharks are dodged as D rank jutsu.
-Each shark lasts for three rounds and requires no additional input from the caster to function.
-The caster selects the shark targets as the jutsu is cast, and they will not change targets.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Kokuun no Jutsu, "Black Clouds Technique"
Art: Ninjutsu - Supplement
Rank: B
Range: Far (0m ~ 15m), Small (0m ~ 5m)
Cost: 70 chakra
Description: Kokuun no Jutsu creates a small cloud over a target area, which then drenches an area in flammable oil that can be combined with fire jutsu or fire in general to form a dangerous attack.
Effects: Coats an area with flammable liquid that is difficult to wash off.
-The cloud can be cast up to 15 meters away, but only has a diameter of 5 meters.
-12 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Supplement
Rank: B
Range: Far (0m ~ 15m), Small (0m ~ 5m)
Cost: 70 chakra
Description: Kokuun no Jutsu creates a small cloud over a target area, which then drenches an area in flammable oil that can be combined with fire jutsu or fire in general to form a dangerous attack.
Effects: Coats an area with flammable liquid that is difficult to wash off.
-The cloud can be cast up to 15 meters away, but only has a diameter of 5 meters.
-12 actions to perform.
Limit: Must have Suiton, the Water Release.
Mizu Kamikiri, "Rising Water Cutter"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 85 chakra OR 30 chakra per round
Description: Mizu Kamikiri allows the shinobi to strike the ground with his foot, causing a thin but high blade of water to cut straight forward.
Alternatively, it allows the user to "skate" along the ground with a thin trail of water at high speeds.
Effects: Creates a blade-thin wall of water that can cut through most obstacles.
-Can only be used while on the ground.
-This technique costs 1 action to perform.
OR
-The caster may ski across the surface of the ground, moving 5 extra meters per movement and allowing dodges to cost only 1 physical energy each.
-This technique costs 1 action to initiate, and stays "active" until the per round cost stops being paid. The normal form of the technique can also be performed during this time.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 85 chakra OR 30 chakra per round
Description: Mizu Kamikiri allows the shinobi to strike the ground with his foot, causing a thin but high blade of water to cut straight forward.
Alternatively, it allows the user to "skate" along the ground with a thin trail of water at high speeds.
Effects: Creates a blade-thin wall of water that can cut through most obstacles.
-Can only be used while on the ground.
-This technique costs 1 action to perform.
OR
-The caster may ski across the surface of the ground, moving 5 extra meters per movement and allowing dodges to cost only 1 physical energy each.
-This technique costs 1 action to initiate, and stays "active" until the per round cost stops being paid. The normal form of the technique can also be performed during this time.
Limit: Must have Suiton, the Water Release.
Mizu no Tatsukami, "Tornado of Water"
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Effects: Protects the caster from melee attacks, weapon attacks, and jutsu of B rank or below, up to 4 times per use.
-By paying 40 extra chakra, the barrier can be launched at a target for full damage.
-11 actions to perform.
Limit: Must have Suiton, the Water Release
Art: Ninjutsu - Attack/Defense
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 + 40 chakra
Description: Mizu no Tatsumaki creates a defensive barrier of water around the shinobi, but an additional cost can be paid to turn the barrier into an offensive strike, also.
Effects: Protects the caster from melee attacks, weapon attacks, and jutsu of B rank or below, up to 4 times per use.
-By paying 40 extra chakra, the barrier can be launched at a target for full damage.
-11 actions to perform.
Limit: Must have Suiton, the Water Release
Suijinheki, "Water Encampment Wall"
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 100 chakra
Description: Suijinheki is one of the most powerful defense techniques. The shinobi brings a powerful defensive roil of water around their body, deflecting all attacks for a single round.
Effects: Blocks 100% of every attack against the user for a single round.
-Damages direct attackers for E rank ninjutsu damage.
-May only be used once every three rounds.
-Unlike other defenses, no piercing attacks can pass through Suijinheki. It is a perfect defensive technique against outside attack.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Defense
Rank: B
Range: Close (0m ~ 5m)
Cost: 100 chakra
Description: Suijinheki is one of the most powerful defense techniques. The shinobi brings a powerful defensive roil of water around their body, deflecting all attacks for a single round.
Effects: Blocks 100% of every attack against the user for a single round.
-Damages direct attackers for E rank ninjutsu damage.
-May only be used once every three rounds.
-Unlike other defenses, no piercing attacks can pass through Suijinheki. It is a perfect defensive technique against outside attack.
-14 actions to perform.
Limit: Must have Suiton, the Water Release.
Suikoudan no Jutsu, "Water Shark Projectile Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Suikoudan no Jutsu creates a water column that is directed at an opponent, damaging them. It is a very fast technique.
Effects: Creates a directed stream of water that attacks one opponent.
-This attack is hard to dodge, and costs an additional action to avoid.
-10 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Suikoudan no Jutsu creates a water column that is directed at an opponent, damaging them. It is a very fast technique.
Effects: Creates a directed stream of water that attacks one opponent.
-This attack is hard to dodge, and costs an additional action to avoid.
-10 actions to perform.
Limit: Must have Suiton, the Water Release.
Suiryuuben, "Water Dragon Whip"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 90 chakra
Description: The shinobi will gather water above their head in the shape of a sphere. This water will then emit dozens of tendrils that can be directed at targets to strike or entangle them.
Effects: Creates 24 separate tendrils, which will seek out targets of the caster's choice.
-Each tendril may attack once, and the attacks are spread out over 2 rounds.
-Each tendril deals E rank ninjutsu damage, and can be dodged with a single action.
-10 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 90 chakra
Description: The shinobi will gather water above their head in the shape of a sphere. This water will then emit dozens of tendrils that can be directed at targets to strike or entangle them.
Effects: Creates 24 separate tendrils, which will seek out targets of the caster's choice.
-Each tendril may attack once, and the attacks are spread out over 2 rounds.
-Each tendril deals E rank ninjutsu damage, and can be dodged with a single action.
-10 actions to perform.
Limit: Must have Suiton, the Water Release.
Suiryuudan no Jutsu, "Water Dragon Projectile Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 100 chakra
Description: Suiryuudan no Jutsu forms a dragon of water, which is extremely powerful, hard to block, and long-reaching.
Effects: Creates a single water dragon, which can be directed at an opponent.
-Deals A rank damage.
-Penetrates defences of equal rank to the jutsu.
-Attempts 1 attack, up to three times if damage does not occur.
-22 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 30m)
Cost: 100 chakra
Description: Suiryuudan no Jutsu forms a dragon of water, which is extremely powerful, hard to block, and long-reaching.
Effects: Creates a single water dragon, which can be directed at an opponent.
-Deals A rank damage.
-Penetrates defences of equal rank to the jutsu.
-Attempts 1 attack, up to three times if damage does not occur.
-22 actions to perform.
Limit: Must have Suiton, the Water Release.
A rank
Daibakufu no Jutsu, "Grand Waterfall Technique"
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 20m)
Cost: 180 chakra
Description: Daibakufu no Jutsu is an extremely destructive attack, that becomes more dangerous the more water is available. It causes water to envelope the shinobi, and then causes any water nearby to burst upward, carrying any opponents or allies with it in a massive current.
Effects: Daibafuku no Jutsu deals half of it's normal damage in the presence of a small stream or creek.
-It deals full damage with access to a small lake or small river.
-It deals double damage with access to a large river, or ocean.
-This technique damages everything in a 10 meter radius around the target.
-This technique requires 3 additional actions to dodge.
-20 actions to perform.
Limit: Must have Suiton, the Water Release.
Art: Ninjutsu - Attack
Rank: A
Range: Far (0m ~ 20m)
Cost: 180 chakra
Description: Daibakufu no Jutsu is an extremely destructive attack, that becomes more dangerous the more water is available. It causes water to envelope the shinobi, and then causes any water nearby to burst upward, carrying any opponents or allies with it in a massive current.
Effects: Daibafuku no Jutsu deals half of it's normal damage in the presence of a small stream or creek.
-It deals full damage with access to a small lake or small river.
-It deals double damage with access to a large river, or ocean.
-This technique damages everything in a 10 meter radius around the target.
-This technique requires 3 additional actions to dodge.
-20 actions to perform.
Limit: Must have Suiton, the Water Release.
S rank
Quote:
Rasen Hahonryuu, "Spiraling Destruction Torrent"
Art: Ninjutsu - Attack
Rank: S
Range: Direct (0m ~ 0m)
Cost: 300 chakra
Description: Rasen Hahonryuu is the partial water element form of Rasengan. Like each elemental rasengan, it has an additional effect.
Effects: Rasengan Hahonryuu deals true damage.
-Damage dealt is crushing; bending, denting, and breaking objects harder than steel, so only powerful deflections can prevent the damage of this technique.
-30 actions to perform.
Limit: Must have Suiton, the Water Release. Must have Rasengan.
Rasen Hahonryuu, "Spiraling Destruction Torrent"
Art: Ninjutsu - Attack
Rank: S
Range: Direct (0m ~ 0m)
Cost: 300 chakra
Description: Rasen Hahonryuu is the partial water element form of Rasengan. Like each elemental rasengan, it has an additional effect.
Effects: Rasengan Hahonryuu deals true damage.
-Damage dealt is crushing; bending, denting, and breaking objects harder than steel, so only powerful deflections can prevent the damage of this technique.
-30 actions to perform.
Limit: Must have Suiton, the Water Release. Must have Rasengan.