Post by Jinno on Apr 14, 2012 3:49:21 GMT -5
E rank
D rank
C rank
B rank
A rank
S rank
Ayatsuito no Jutsu, "String Reeling Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: Close (0m ~ 5m)
Cost: Passive
Description: Ayatsuito no Jutsu is a form of training which allows a shinobi to understand the art of controlling and manipulating ninja wire.
Effects: The caster gains the ability to use ninja wire effectively.
-The caster can understand the motions of ninja wire of a length of up to 5m.
-The caster is allowed to lay traps with ninja wire.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Close (0m ~ 5m)
Cost: Passive
Description: Ayatsuito no Jutsu is a form of training which allows a shinobi to understand the art of controlling and manipulating ninja wire.
Effects: The caster gains the ability to use ninja wire effectively.
-The caster can understand the motions of ninja wire of a length of up to 5m.
-The caster is allowed to lay traps with ninja wire.
Limit: None.
Bikou Ninjutsu, "Shadowing Stealth Techniques"
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Bikou Ninjutsu is a form of training which allows a shinobi to understand the fine art of stealth and shadowing a target.
Effects: The caster understands how to follow most individuals without their notice.
-The caster has gained an understanding of how to move without being seen.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Bikou Ninjutsu is a form of training which allows a shinobi to understand the fine art of stealth and shadowing a target.
Effects: The caster understands how to follow most individuals without their notice.
-The caster has gained an understanding of how to move without being seen.
Limit: None.
Bunshin no Jutsu, "Clone Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: No limit
Cost: 3 chakra per clone
Description: Bunshin no Jutsu creates non-solid clones of the shinobi, which can confuse enemies.
Effects: The caster can create up to 5 clones at once.
-Clones disappear in one hit.
-Clones do no damage and are not solid.
-1 action to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: No limit
Cost: 3 chakra per clone
Description: Bunshin no Jutsu creates non-solid clones of the shinobi, which can confuse enemies.
Effects: The caster can create up to 5 clones at once.
-Clones disappear in one hit.
-Clones do no damage and are not solid.
-1 action to perform.
Limit: None.
Doku Jutsu, "Poison Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Doku Jutsu allows the shinobi to understand the art of creating poisons. While it comes with a limited knowledge of human anatomy, it isn't extensive enough for medical treatment of poisons.
Effects: The caster understands how to create poisons and the effects of various compounds on the human body.
-The caster can form antidotes for his own poisons only.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: N/A
Cost: Passive
Description: Doku Jutsu allows the shinobi to understand the art of creating poisons. While it comes with a limited knowledge of human anatomy, it isn't extensive enough for medical treatment of poisons.
Effects: The caster understands how to create poisons and the effects of various compounds on the human body.
-The caster can form antidotes for his own poisons only.
Limit: None.
Henge no Jutsu, "Transformation Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: 2 chakra per round
Description: The shinobi takes on the form of another person, or thing. Truly skilled shinobi can take the form of objects that are not similar in size to themselves.
Effects: The caster takes on a new appearance, and looks like another person or object.
-If the caster disobeys the physical limitations of the copied object, the jutsu breaks.
-If the caster is struck with a hard force, the jutsu breaks.
-The caster does not gain the effects of their new form, i.e. if they become metal, they do not gain the hardness of metal.
-The caster does gain the physical shape of their new form. If a person uses henge to become a chair, he can be sat on like a chair, lifted like a chair, and have all the other physical properties of a chair.
-2 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: 2 chakra per round
Description: The shinobi takes on the form of another person, or thing. Truly skilled shinobi can take the form of objects that are not similar in size to themselves.
Effects: The caster takes on a new appearance, and looks like another person or object.
-If the caster disobeys the physical limitations of the copied object, the jutsu breaks.
-If the caster is struck with a hard force, the jutsu breaks.
-The caster does not gain the effects of their new form, i.e. if they become metal, they do not gain the hardness of metal.
-The caster does gain the physical shape of their new form. If a person uses henge to become a chair, he can be sat on like a chair, lifted like a chair, and have all the other physical properties of a chair.
-2 actions to perform.
Limit: None.
Kawarimi no Jutsu, "Change of Body Stance Technique"
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 5m)
Cost: 20 chakra
Description: The caster uses a weak form of time/space jutsu to trade places with another object, or even a person. He then takes the opportunity to escape while attention is placed on his replacement.
Effects: The caster replaces himself with a nearby object or person with time/space.
-A person who is being used as the replacement can counter the effect by paying half the price of kawarami in chakra.
-This jutsu is considered an automatic dodge.
-This jutsu cannot allow the user to pass through an otherwise impassable obstacle.
-4 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 5m)
Cost: 20 chakra
Description: The caster uses a weak form of time/space jutsu to trade places with another object, or even a person. He then takes the opportunity to escape while attention is placed on his replacement.
Effects: The caster replaces himself with a nearby object or person with time/space.
-A person who is being used as the replacement can counter the effect by paying half the price of kawarami in chakra.
-This jutsu is considered an automatic dodge.
-This jutsu cannot allow the user to pass through an otherwise impassable obstacle.
-4 actions to perform.
Limit: None.
Nawanuke no Jutsu, "Escaping Skill"
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: Passive
Description: The shinobi learns the art of escaping bindings, and often carries simple lock-picking tools in their teeth or on their person to aid in the effort.
Effects: The caster has lock-picking items on their person.
-The caster can pick most locks and undo most bindings on their person, even if this would require acrobatics of some kind.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Self
Cost: Passive
Description: The shinobi learns the art of escaping bindings, and often carries simple lock-picking tools in their teeth or on their person to aid in the effort.
Effects: The caster has lock-picking items on their person.
-The caster can pick most locks and undo most bindings on their person, even if this would require acrobatics of some kind.
Limit: None.
Kai, "Release"
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 1m)
Cost: X chakra
Description: The shinobi spends chakra relative to the amount he believes he needs to spend to counter-act the chakra in genjutsu, breaking them immediately.
Effects: The caster pays X chakra.
-The difficulty number of a genjutsu cast upon the caster is reduced by X.
-An admin will roll a D10 and subtract that from the genjutsu difficulty number also.
-If the difficulty of a genjutsu cast on the caster becomes 0 or less, the genjutsu is broken.
-1 action to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: E
Range: Melee (0m ~ 1m)
Cost: X chakra
Description: The shinobi spends chakra relative to the amount he believes he needs to spend to counter-act the chakra in genjutsu, breaking them immediately.
Effects: The caster pays X chakra.
-The difficulty number of a genjutsu cast upon the caster is reduced by X.
-An admin will roll a D10 and subtract that from the genjutsu difficulty number also.
-If the difficulty of a genjutsu cast on the caster becomes 0 or less, the genjutsu is broken.
-1 action to perform.
Limit: None.
Kinobori no Waza, "Act of Tree Climbing"
Art: Ninjutsu
Rank: E
Range: Self
Cost: 2 chakra per round
Description: Kinobori no Waza is the most advanced form of wall walking techniques, as trees are the most difficult surface to chakra walk across.
Effects: Allows wall walking on any surface, or being suspended from a ceiling.
-This technique costs 0 jutsu points.
-0 actions to perform.
Limit: None.
Art: Ninjutsu
Rank: E
Range: Self
Cost: 2 chakra per round
Description: Kinobori no Waza is the most advanced form of wall walking techniques, as trees are the most difficult surface to chakra walk across.
Effects: Allows wall walking on any surface, or being suspended from a ceiling.
-This technique costs 0 jutsu points.
-0 actions to perform.
Limit: None.
Suimen Hokou no Waza, "Act of Water Walking"
Art: Ninjutsu
Rank: E
Range: Self
Cost: 1 chakra per action
Description: Suimen Hokou no Waza allows a shinobi to traverse liquid surfaces as though they were solid. If a shinobi masters this technique, he is effectively able to set foot on any liquid or solid without breaking through the surface, and also, moving silently across it.
Effects: Allows walking on any physical surface, liquid or solid.
-This technique costs 0 jutsu points.
-0 actions to perform.
Limit: None.
Art: Ninjutsu
Rank: E
Range: Self
Cost: 1 chakra per action
Description: Suimen Hokou no Waza allows a shinobi to traverse liquid surfaces as though they were solid. If a shinobi masters this technique, he is effectively able to set foot on any liquid or solid without breaking through the surface, and also, moving silently across it.
Effects: Allows walking on any physical surface, liquid or solid.
-This technique costs 0 jutsu points.
-0 actions to perform.
Limit: None.
D rank
Fukumi Hari, "Hidden Needles"
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 15 chakra
Description: Fukumi Hari is a technique that allows the shinobi to hold needles in his mouth without them harming him.
Effects: The caster may hold up to five needles in his mouth.
-The caster pays chakra only when spitting needles.
-0 actions to perform(only once per round).
Limit: None.
Art: Ninjutsu - Attack
Rank: D
Range: Close (0m ~ 5m)
Cost: 15 chakra
Description: Fukumi Hari is a technique that allows the shinobi to hold needles in his mouth without them harming him.
Effects: The caster may hold up to five needles in his mouth.
-The caster pays chakra only when spitting needles.
-0 actions to perform(only once per round).
Limit: None.
Oboro Bunshin no Jutsu, "Haze Clone Technique"
Art: Ninjutsu - Supplementary
Rank: D
Range: No limit
Cost: 15 chakra, sustaining cost
Description: Oboro Bunshin no Jutsu allows the shinobi to create dozens of copies of himself that reform after being destroyed. They do no damage, but are excellent for distracting and confusing opponents.
Effects: The caster creates 20-50 clones which reform when damaged.
-Clones do no damage.
-Clones have 1 action each.
-The caster pays 1 mental energy per clone, per round.
-4 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: D
Range: No limit
Cost: 15 chakra, sustaining cost
Description: Oboro Bunshin no Jutsu allows the shinobi to create dozens of copies of himself that reform after being destroyed. They do no damage, but are excellent for distracting and confusing opponents.
Effects: The caster creates 20-50 clones which reform when damaged.
-Clones do no damage.
-Clones have 1 action each.
-The caster pays 1 mental energy per clone, per round.
-4 actions to perform.
Limit: None.
Shunshin no Jutsu, "Body Flicker Technique"
Art: Ninjutsu - Supplementary
Rank: D
Range: Self
Cost: 10 chakra, 1 fatigue
Description: Shunshin no Jutsu is a technique that greatly enhances the shinobi's leg strength, tripling their speed.
Effects: The caster becomes faster for a short time.
-The caster moves three times as far on his next movement action.
-This technique can only be used as many times per round as the caster has actions.
-0 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: D
Range: Self
Cost: 10 chakra, 1 fatigue
Description: Shunshin no Jutsu is a technique that greatly enhances the shinobi's leg strength, tripling their speed.
Effects: The caster becomes faster for a short time.
-The caster moves three times as far on his next movement action.
-This technique can only be used as many times per round as the caster has actions.
-0 actions to perform.
Limit: None.
C rank
Gyorai Shin, "Torpedo Needle"
Art: Ninjutsu - Attack
Rank: C
Range: Close (0m ~ 5m)
Cost: 20 chakra
Description: The shinobi empowers senbon with chakra, causing them to pass through the earth and spray from the ground nearby.
Effects: Causes one full volley of senbon to come up from a target's feet, damaging them from the ground up.
-This technique skips past most defenses.
-5 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: C
Range: Close (0m ~ 5m)
Cost: 20 chakra
Description: The shinobi empowers senbon with chakra, causing them to pass through the earth and spray from the ground nearby.
Effects: Causes one full volley of senbon to come up from a target's feet, damaging them from the ground up.
-This technique skips past most defenses.
-5 actions to perform.
Limit: None.
Hitei Mushou, "Flying Nail Mist Pierce"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 35 chakra
Description: The shinobi breathes out a hail of needles from his mouth.
Effects: The caster blows a large number of miniature senbon from his mouth.
-The caster must have these senbon on hand to perform this technique.
-5 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 35 chakra
Description: The shinobi breathes out a hail of needles from his mouth.
Effects: The caster blows a large number of miniature senbon from his mouth.
-The caster must have these senbon on hand to perform this technique.
-5 actions to perform.
Limit: None.
Kuchiyose no Jutsu, "Summoning Technique"
Art: Ninjutsu - Supplementary
Rank: C
Range: Melee (0m ~ 1m)
Cost: 50 chakra, 5 health
Description: Kuchiyose no Jutsu allows the caster to summon animal or spirit familiars that they hold contracts with.
Effects: The caster summons a being from another location to aid him.
-The being summoned is based upon the additional chakra spent on the technique, up to 350 additional chakra, which summons more powerful members of the summoning family.
-The summoned being is a completely separate member of battles controlled by the admin.
-8 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: C
Range: Melee (0m ~ 1m)
Cost: 50 chakra, 5 health
Description: Kuchiyose no Jutsu allows the caster to summon animal or spirit familiars that they hold contracts with.
Effects: The caster summons a being from another location to aid him.
-The being summoned is based upon the additional chakra spent on the technique, up to 350 additional chakra, which summons more powerful members of the summoning family.
-The summoned being is a completely separate member of battles controlled by the admin.
-8 actions to perform.
Limit: None.
Soushouryuu, "Twin Rising Dragons"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 30 chakra
Description: The shinobi channels chakra into sealing scrolls, which then launch into the air, opening up along the way and allowing for easy access to the entire scroll.
Effects: The caster projects sealing scrolls into the air, which open completely along the way.
-5 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 30 chakra
Description: The shinobi channels chakra into sealing scrolls, which then launch into the air, opening up along the way and allowing for easy access to the entire scroll.
Effects: The caster projects sealing scrolls into the air, which open completely along the way.
-5 actions to perform.
Limit: None.
Shoushuuha, "Manipulate Advancing Blades"
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 5 chakra per weapon
Description: Shoushuuha allows the shinobi to levitate throwing weapons in the air, throwing many more weapons at once than they normally could.
Effects: The caster levitates weapons in the air to be thrown.
-The caster pays 5 chakra per weapon, per round they are levitated without firing.
-The caster can levitate up to 3 weapons per cast.
-5 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: C
Range: Mid (0m ~ 10m)
Cost: 5 chakra per weapon
Description: Shoushuuha allows the shinobi to levitate throwing weapons in the air, throwing many more weapons at once than they normally could.
Effects: The caster levitates weapons in the air to be thrown.
-The caster pays 5 chakra per weapon, per round they are levitated without firing.
-The caster can levitate up to 3 weapons per cast.
-5 actions to perform.
Limit: None.
Utsusemi no Jutsu, "Empty Cicada Shell Technique"
Art: Ninjutsu - Supplementary
Rank: C
Range: Far (0m ~ 15m)
Cost: 20 chakra per post
Description: The shinobi alters sound waves that he and allies produce, causing them to sound as though they're coming from another location, or everywhere at once.
Effects: The caster and selected allies have their voices distorted, sounding as though they are not where they are.
-4 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: C
Range: Far (0m ~ 15m)
Cost: 20 chakra per post
Description: The shinobi alters sound waves that he and allies produce, causing them to sound as though they're coming from another location, or everywhere at once.
Effects: The caster and selected allies have their voices distorted, sounding as though they are not where they are.
-4 actions to perform.
Limit: None.
B rank
Chakra Kyuuin Jutsu, "Chakra Absorption Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 75 chakra, sustaining cost
Description: Chakra Kyuuin Jutsu is an advanced technique that allows the shinobi to draw chakra in from enemy targets.
Effects: The caster's hands become vacuums for chakra.
-If the caster touches an opponent's body with his hands, he will be able to draw chakra out of their body to give it to him.
-The caster draws out [Caster's seal knowledge - Target's seal knowledge] chakra per strike, with a minimum of 10 chakra.
-If the target cannot afford to pay the cost of being drained, he must form chakra using physical and mental energy. If he can do neither of these things, he is knocked out immediately.
-The caster pays 30 chakra per round to maintain this jutsu.
-9 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 75 chakra, sustaining cost
Description: Chakra Kyuuin Jutsu is an advanced technique that allows the shinobi to draw chakra in from enemy targets.
Effects: The caster's hands become vacuums for chakra.
-If the caster touches an opponent's body with his hands, he will be able to draw chakra out of their body to give it to him.
-The caster draws out [Caster's seal knowledge - Target's seal knowledge] chakra per strike, with a minimum of 10 chakra.
-If the target cannot afford to pay the cost of being drained, he must form chakra using physical and mental energy. If he can do neither of these things, he is knocked out immediately.
-The caster pays 30 chakra per round to maintain this jutsu.
-9 actions to perform.
Limit: None.
Doku Kiri, "Poison Mist"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Doku Kiri creates a wave of poisoned air from the shinobi's mouth, which disables anyone who breaths it in.
Effects: The caster spews a cloud of poison gas.
-The gas cannot harm the caster.
-The gas can only be a poison which the caster understands with Doku Jutsu.
-10 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 80 chakra
Description: Doku Kiri creates a wave of poisoned air from the shinobi's mouth, which disables anyone who breaths it in.
Effects: The caster spews a cloud of poison gas.
-The gas cannot harm the caster.
-The gas can only be a poison which the caster understands with Doku Jutsu.
-10 actions to perform.
Limit: None.
Gentoushin no Jutsu, "Lit Apparition Technique"
Art: Ninjutsu - Supplementary
Rank: B
Range: No limit
Cost: 30 chakra per post
Description: Gentoushin no Jutsu allows the shinobi to project their mind to another location, giving them the ability to hear, speak, and see in a location that their body is not.
Effects: The caster's spirit body is moved to another location.
-While this jutsu is active, the caster's body is "asleep".
-The caster may perform ninjutsu and genjutsu while in their spirit body, but they are delayed by one round in combat.
-The caster may perform rest actions during this mode.
-50 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: B
Range: No limit
Cost: 30 chakra per post
Description: Gentoushin no Jutsu allows the shinobi to project their mind to another location, giving them the ability to hear, speak, and see in a location that their body is not.
Effects: The caster's spirit body is moved to another location.
-While this jutsu is active, the caster's body is "asleep".
-The caster may perform ninjutsu and genjutsu while in their spirit body, but they are delayed by one round in combat.
-The caster may perform rest actions during this mode.
-50 actions to perform.
Limit: None.
Hari Jigoku, "Hell Needles"
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 45 chakra
Description: The shinobi hardens his own hair, firing spikes of hair at a target. These spikes are particularly powerful and can fire constantly.
Effects: The caster hardens his hair and fires needles of hair at a target.
-The needles deal D rank ninjutsu damage.
-The needles can be channeled, allowing the caster to fire additional volleys for only 10 chakra per volley, not counting the first.
-The caster may channel an infinite number of additional needle volleys.
-10 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: B
Range: Mid (0m ~ 10m)
Cost: 45 chakra
Description: The shinobi hardens his own hair, firing spikes of hair at a target. These spikes are particularly powerful and can fire constantly.
Effects: The caster hardens his hair and fires needles of hair at a target.
-The needles deal D rank ninjutsu damage.
-The needles can be channeled, allowing the caster to fire additional volleys for only 10 chakra per volley, not counting the first.
-The caster may channel an infinite number of additional needle volleys.
-10 actions to perform.
Limit: None.
Hari Jizou, "Underworld Guardian Spikes"
Art: Ninjutsu - Attack, Defense
Rank: B
Range: Self
Cost: 80 chakra
Description: The shinobi channels chakra to his hair, causing it to grow and harden into a large armored shell around the shinobi. The shell shrinks back into the shinobi's head almost immediately after it's use.
Effects: The caster gains a defensive hair shell.
-This shell harms melee attackers, and prevents non-fire ninjutsu of up to C rank.
-9 actions to perform.
Limit: None.
Art: Ninjutsu - Attack, Defense
Rank: B
Range: Self
Cost: 80 chakra
Description: The shinobi channels chakra to his hair, causing it to grow and harden into a large armored shell around the shinobi. The shell shrinks back into the shinobi's head almost immediately after it's use.
Effects: The caster gains a defensive hair shell.
-This shell harms melee attackers, and prevents non-fire ninjutsu of up to C rank.
-9 actions to perform.
Limit: None.
Ishibari, "Stone Needles"
Art: Ninjutsu - Attack/Supplementary
Rank: B
Range: Throwing Range
Cost: 80 chakra, sustaining cost
Description: The shinobi charges kunai with powerful chakra, and ties ninja wire to them. If these kunai hit a target, they paralyze the target.
Effects: The caster throws kunai at a target.
-As long as the kunai are in the target, the target is paralyzed.
-The kunai fall out of the target if the caster stops paying the sustained cost.
-20 chakra per round sustaining cost.
-9 actions to perform.
Limit: None.
Art: Ninjutsu - Attack/Supplementary
Rank: B
Range: Throwing Range
Cost: 80 chakra, sustaining cost
Description: The shinobi charges kunai with powerful chakra, and ties ninja wire to them. If these kunai hit a target, they paralyze the target.
Effects: The caster throws kunai at a target.
-As long as the kunai are in the target, the target is paralyzed.
-The kunai fall out of the target if the caster stops paying the sustained cost.
-20 chakra per round sustaining cost.
-9 actions to perform.
Limit: None.
Kage Bunshin no Jutsu, "Shadow Clone Technique"
Art: Ninjutsu - Supplementary
Rank: B
Range: No Limit
Cost: Minimum 15 per clone
Description: The shinobi creates a perfect double of himself. This clone is able to do every jutsu the original can, and even has a chakra system and flesh. However, this clone is just as fragile as others.
Effects: The caster forms up to 10 clones per cast.
-Each clone has 100% of the original's stats.
-Clones are destroyed in one successful hit.
-Each clone shares the same physical and mental energy pool with the original, but they each have their own chakra pool.
-The chakra pool of each clone is equal to the amount of chakra spent to make the clone minus ten.
-When a clone is destroyed, it transfers all of it's gained knowledge to the caster.
-The caster, and each clone's maximum chakra is divided by the amount of copies that currently exist. i.e. 3 clones, divide maximum pool by 4.
-8 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: B
Range: No Limit
Cost: Minimum 15 per clone
Description: The shinobi creates a perfect double of himself. This clone is able to do every jutsu the original can, and even has a chakra system and flesh. However, this clone is just as fragile as others.
Effects: The caster forms up to 10 clones per cast.
-Each clone has 100% of the original's stats.
-Clones are destroyed in one successful hit.
-Each clone shares the same physical and mental energy pool with the original, but they each have their own chakra pool.
-The chakra pool of each clone is equal to the amount of chakra spent to make the clone minus ten.
-When a clone is destroyed, it transfers all of it's gained knowledge to the caster.
-The caster, and each clone's maximum chakra is divided by the amount of copies that currently exist. i.e. 3 clones, divide maximum pool by 4.
-8 actions to perform.
Limit: None.
Kawara Shuriken, "Roof Tile Shuriken"
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 65 chakra
Description: The shinobi takes command of nearby objects similar to thrown weapons, firing them at a chosen target.
Effects: The caster chooses random loose objects and imbues them with chakra, launching them at a target.
-12 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: B
Range: Close (0m ~ 5m)
Cost: 65 chakra
Description: The shinobi takes command of nearby objects similar to thrown weapons, firing them at a chosen target.
Effects: The caster chooses random loose objects and imbues them with chakra, launching them at a target.
-12 actions to perform.
Limit: None.
Nan Kaizou, "Soften Modification"
Art: Ninjutsu - Supplementary
Rank: B
Range: Self
Cost: 10 chakra per body part, per action.
Description: The shinobi, after having a special surgery, is able to soften their body against physical blows, or even make their body stretch to limited degrees, acting as though they have no bones in their body.
Effects: The caster can soften their body as though the bone has been removed.
-When used defensively, it costs 60 chakra and reduces final damage by 1/3.
-When used aggressively, each action has a small chakra cost, and the caster's body can stretch and twist in ways that allow them large combat advantages in melee encounters.
Limit: Softening Modification Surgery.
Art: Ninjutsu - Supplementary
Rank: B
Range: Self
Cost: 10 chakra per body part, per action.
Description: The shinobi, after having a special surgery, is able to soften their body against physical blows, or even make their body stretch to limited degrees, acting as though they have no bones in their body.
Effects: The caster can soften their body as though the bone has been removed.
-When used defensively, it costs 60 chakra and reduces final damage by 1/3.
-When used aggressively, each action has a small chakra cost, and the caster's body can stretch and twist in ways that allow them large combat advantages in melee encounters.
Limit: Softening Modification Surgery.
Ranji Shigumi no Jutsu, "Wild Lion's Mane Technique"
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 70 chakra
Description: The caster extends his hair to incredible lengths, enveloping and stabbing the target with hair needles.
Effects: The caster performs one immediate attack against a nearby target.
-If the target does not leave the 20 meter area, the caster may pay an additional 20 chakra to attack him again next round.
-12 actions to perform.
-0 actions to perform subsequent attacks.
Limit: None.
Art: Ninjutsu - Attack
Rank: B
Range: Far (0m ~ 20m)
Cost: 70 chakra
Description: The caster extends his hair to incredible lengths, enveloping and stabbing the target with hair needles.
Effects: The caster performs one immediate attack against a nearby target.
-If the target does not leave the 20 meter area, the caster may pay an additional 20 chakra to attack him again next round.
-12 actions to perform.
-0 actions to perform subsequent attacks.
Limit: None.
Shoushagan no Jutsu, "Vanishing Facial Copy Technique"
Art: Ninjutsu - Supplementary
Rank: B
Range: Self
Cost: 200 chakra
Description: Shoushagan no Jutsu is a dark jutsu that allows the shinobi to tear the face from another person, and applying it to himself, effectively wearing that person's skin. If the shinobi does not exert himself, he will also appear to have the same chakra.
Effects: The caster wears the skin and chakra signature of another person, killing them in the process.
-Overuse of chakra breaks the chakra signature effect.
-Suffering an attack that deals more than 20 damage breaks the skin-wearing effect.
-18 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: B
Range: Self
Cost: 200 chakra
Description: Shoushagan no Jutsu is a dark jutsu that allows the shinobi to tear the face from another person, and applying it to himself, effectively wearing that person's skin. If the shinobi does not exert himself, he will also appear to have the same chakra.
Effects: The caster wears the skin and chakra signature of another person, killing them in the process.
-Overuse of chakra breaks the chakra signature effect.
-Suffering an attack that deals more than 20 damage breaks the skin-wearing effect.
-18 actions to perform.
Limit: None.
A rank
Bunshin Bakuha, "Shadow Clone Explosion"
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 70 chakra
Description: Bunshin Bakuha can be used in conjunction with any solid clone to cause it to burst, causing damage based on the type of clone used.
Effects: The caster detonates a nearby clone of his control.
-Rock clones shatter into shards, dealing cutting damage.
-Water clones burst, dealing concussive damage.
-Lightning clones explode, sending bolts of electricity in all directions.
-Shadow clones explode much like an exploding tag, dealing high damage in an area.
-12 actions to perform.
Limit: Solid clone technique required.
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 70 chakra
Description: Bunshin Bakuha can be used in conjunction with any solid clone to cause it to burst, causing damage based on the type of clone used.
Effects: The caster detonates a nearby clone of his control.
-Rock clones shatter into shards, dealing cutting damage.
-Water clones burst, dealing concussive damage.
-Lightning clones explode, sending bolts of electricity in all directions.
-Shadow clones explode much like an exploding tag, dealing high damage in an area.
-12 actions to perform.
Limit: Solid clone technique required.
Gyaku Kuchiyose no Jutsu, "Reverse Summoning Technique"
Art: Ninjutsu - Supplementary
Rank: A
Range: No Limit
Cost: 200 chakra
Description: The shinobi performs a summoning technique in reverse, in laymen's terms. To be technical, the shinobi performs a regular summoning, but the point of summoning is far away, and the object to be summoned is already where the shinobi is.
Effects: The caster moves himself, or another object, to a predetermined location.
-Marking the location requires only a drop of blood from the caster.
-20 actions to perform.
Limit: Kuchiyose no Jutsu, Summoning Technique required.
Art: Ninjutsu - Supplementary
Rank: A
Range: No Limit
Cost: 200 chakra
Description: The shinobi performs a summoning technique in reverse, in laymen's terms. To be technical, the shinobi performs a regular summoning, but the point of summoning is far away, and the object to be summoned is already where the shinobi is.
Effects: The caster moves himself, or another object, to a predetermined location.
-Marking the location requires only a drop of blood from the caster.
-20 actions to perform.
Limit: Kuchiyose no Jutsu, Summoning Technique required.
Kage Shuriken no Jutsu, "Shadow Shuriken Technique"
Art: Ninjutsu - Supplementary/Attack
Rank: A
Range: Mid (0m ~ 10m)
Cost: 100 chakra
Description: The shinobi projects a solid clone technique onto throwing weapons in motion, creating many more of them than were thrown.
Effects: The caster creates 10 copies of an existing thrown weapon that will be in-motion to attack a target.
-14 actions to perform.
Limit: Kage Bunshin, Shadow Clone required.
Art: Ninjutsu - Supplementary/Attack
Rank: A
Range: Mid (0m ~ 10m)
Cost: 100 chakra
Description: The shinobi projects a solid clone technique onto throwing weapons in motion, creating many more of them than were thrown.
Effects: The caster creates 10 copies of an existing thrown weapon that will be in-motion to attack a target.
-14 actions to perform.
Limit: Kage Bunshin, Shadow Clone required.
Kagura Shingan, "Kagura Mind's Eye"
Art: Ninjutsu - Supplementary
Rank: A
Range: Far (0m ~ 1,000m)
Cost: 350 chakra
Description: The shinobi reaches out with his chakra, sensing the location, number, and relative level of power, of anyone in a huge distance.
Effects: The caster gains information on the location of all targets who have chakra within a huge area.
-The caster gains information on the number of targets that have chakra within a huge area.
-The caster gains information on the level, stat distribution, and current chakra/energy level of all targets who have chakra within a huge area.
-1 round to perform.
Limit: Sensor Perk required.
Art: Ninjutsu - Supplementary
Rank: A
Range: Far (0m ~ 1,000m)
Cost: 350 chakra
Description: The shinobi reaches out with his chakra, sensing the location, number, and relative level of power, of anyone in a huge distance.
Effects: The caster gains information on the location of all targets who have chakra within a huge area.
-The caster gains information on the number of targets that have chakra within a huge area.
-The caster gains information on the level, stat distribution, and current chakra/energy level of all targets who have chakra within a huge area.
-1 round to perform.
Limit: Sensor Perk required.
Meisai Gakure no Jutsu, "Camouflage Concealment Technique"
Art: Ninjutsu - Supplementary
Rank: A
Range: Self
Cost: 90 chakra per round
Description: The shinobi's body and clothing gain optical camouflage, allowing him to become totally invisible when observed from any direction.
Effects: The caster becomes totally invisible to the naked eye.
-Invisible does NOT equal undetectable.
-14 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: A
Range: Self
Cost: 90 chakra per round
Description: The shinobi's body and clothing gain optical camouflage, allowing him to become totally invisible when observed from any direction.
Effects: The caster becomes totally invisible to the naked eye.
-Invisible does NOT equal undetectable.
-14 actions to perform.
Limit: None.
Mikadzuki no Mai, "Dance of the Crescent Moon"
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 85 chakra
Description: The shinobi begins to make a physical attack, but this jutsu causes multiple after-images to appear, confusing the defender and making the jutsu difficult to dodge or block.
Effects: The caster performs a single attack which accounts only 50% of the defender's defenses.
-19 actions to perform + 1 action for the attack.
Limit: None.
Art: Ninjutsu - Attack
Rank: A
Range: Close (0m ~ 5m)
Cost: 85 chakra
Description: The shinobi begins to make a physical attack, but this jutsu causes multiple after-images to appear, confusing the defender and making the jutsu difficult to dodge or block.
Effects: The caster performs a single attack which accounts only 50% of the defender's defenses.
-19 actions to perform + 1 action for the attack.
Limit: None.
Souja Sousai no Jutsu, "Twin Snake Double Assassination Technique"
Art: Ninjutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 100% of current chakra, 100% of energies, 100% of health
Description: The shinobi grapples with the target, taking one of their hands into his own and forming a unique set of handseals which causes both the caster and target to die immediately upon completion.
Effects: The caster and target die upon completion.
-The caster must be able to maintain a hold for the actions needed for completion.
-Cannot be reduced in action cost.
-3 actions to perform.
Limit: None.
Art: Ninjutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 100% of current chakra, 100% of energies, 100% of health
Description: The shinobi grapples with the target, taking one of their hands into his own and forming a unique set of handseals which causes both the caster and target to die immediately upon completion.
Effects: The caster and target die upon completion.
-The caster must be able to maintain a hold for the actions needed for completion.
-Cannot be reduced in action cost.
-3 actions to perform.
Limit: None.
Tajuu Kage Bunshin no Jutsu, "Multiple Shadow Clone Technique"
Art: Ninjutsu - Supplementary
Rank: A
Range: No limit
Cost: 1 chakra per clone
Description: Tajuu Kage Bunshin no Jutsu is a more powerful evolution of the Kage Bunshin technique which it is based upon. Instead of a few clones, this jutsu makes dozens, even hundreds of clones at the same time. Such a technique is a terrible strain on the shinobi, and it is very rare to be seen in combat, much less seen used effectively.
Effects: The caster creates a maximum of 1000 clones per cast.
-Each clone only receives 1 action per round.
-Each clone receives 30 physical energy and 30 mental energy to spend before dispersing.
-Each clone is destroyed in a single hit.
-The caster's chakra pool is divided by the number of copies that exist. i.e. 499 clones, divide the caster's maximum chakra by 500.
-15 actions to perform.
Limit: Kage Bunshin, Shadow Clone required.
Art: Ninjutsu - Supplementary
Rank: A
Range: No limit
Cost: 1 chakra per clone
Description: Tajuu Kage Bunshin no Jutsu is a more powerful evolution of the Kage Bunshin technique which it is based upon. Instead of a few clones, this jutsu makes dozens, even hundreds of clones at the same time. Such a technique is a terrible strain on the shinobi, and it is very rare to be seen in combat, much less seen used effectively.
Effects: The caster creates a maximum of 1000 clones per cast.
-Each clone only receives 1 action per round.
-Each clone receives 30 physical energy and 30 mental energy to spend before dispersing.
-Each clone is destroyed in a single hit.
-The caster's chakra pool is divided by the number of copies that exist. i.e. 499 clones, divide the caster's maximum chakra by 500.
-15 actions to perform.
Limit: Kage Bunshin, Shadow Clone required.
Toomegane no Jutsu, "Telescope Technique"
Art: Ninjutsu - Supplementary
Rank: A
Range: Far (0m ~ Xm)
Cost: 90 chakra per observed post
Description: The shinobi uses a special type of crystal in the form of an orb to spy on a person of the caster's choice within a certain range.
Effects: The caster spies through a powerful crystal on another person.
-The range of this technique is equal to ten times the caster's seal knowledge.
-20 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: A
Range: Far (0m ~ Xm)
Cost: 90 chakra per observed post
Description: The shinobi uses a special type of crystal in the form of an orb to spy on a person of the caster's choice within a certain range.
Effects: The caster spies through a powerful crystal on another person.
-The range of this technique is equal to ten times the caster's seal knowledge.
-20 actions to perform.
Limit: None.
S rank
Edo Tensei, "Resurrection to the Impure World"
Art: Ninjutsu -Supplementary *Forbidden*
Rank: S
Range: No limit
Cost: 400 chakra per body
Description: Edo Tensei is an evil technique created by the second hokage. It was intended to be a resurrection technique to reduce the death toll of war, but the nature of death caused this technique to be the final incarnation of his dream. To perform the jutsu, the shinobi must acquire a genetic sample of the person to be brought back. The person whose soul is to be returned must also have gone to the pure world, or the world of the dead. Finally, the technique requires a living human sacrifice. If all three of these requirements are met, the shinobi can return to life any human being to ever live to fight for them.
Effects: The caster gives life to any once dead human being.
-The returned human has all of their previous powers and chakra.
-The returned human can never die, and his body will regenerate when damaged.
-The returned human's will is tied to a powerful charm. Whoever applies their name to the charm and implants it into their body gains control of them entirely.
-The returned human can have their spirit suppressed, to prevent them from vocally disobeying, or performing acts that, while they do not directly go against the casters will, can be detrimental. Suppressing the spirit costs an additional 150 chakra and can be done at any time.
-The returned human can have their soul put at rest by fulfilling a dream, or granting them an important understanding that they desire. This cannot be done if their spirit is suppressed.
-The returned human can only be killed by having their soul removed from the host body. The returned human can only be stopped by suppressing their chakra, and totally immobilizing them.
-The returned human will continue to exist and carry out the caster's demands even after the caster is killed.
-The caster must make the ram seal, and give the command "release" to personally separate the soul from the host body.
-The returned humans, if they are granted freedom, will eventually age and die again in ten days, but they will maintain their limited immortality until their time is up.
Limit: None.
Art: Ninjutsu -Supplementary *Forbidden*
Rank: S
Range: No limit
Cost: 400 chakra per body
Description: Edo Tensei is an evil technique created by the second hokage. It was intended to be a resurrection technique to reduce the death toll of war, but the nature of death caused this technique to be the final incarnation of his dream. To perform the jutsu, the shinobi must acquire a genetic sample of the person to be brought back. The person whose soul is to be returned must also have gone to the pure world, or the world of the dead. Finally, the technique requires a living human sacrifice. If all three of these requirements are met, the shinobi can return to life any human being to ever live to fight for them.
Effects: The caster gives life to any once dead human being.
-The returned human has all of their previous powers and chakra.
-The returned human can never die, and his body will regenerate when damaged.
-The returned human's will is tied to a powerful charm. Whoever applies their name to the charm and implants it into their body gains control of them entirely.
-The returned human can have their spirit suppressed, to prevent them from vocally disobeying, or performing acts that, while they do not directly go against the casters will, can be detrimental. Suppressing the spirit costs an additional 150 chakra and can be done at any time.
-The returned human can have their soul put at rest by fulfilling a dream, or granting them an important understanding that they desire. This cannot be done if their spirit is suppressed.
-The returned human can only be killed by having their soul removed from the host body. The returned human can only be stopped by suppressing their chakra, and totally immobilizing them.
-The returned human will continue to exist and carry out the caster's demands even after the caster is killed.
-The caster must make the ram seal, and give the command "release" to personally separate the soul from the host body.
-The returned humans, if they are granted freedom, will eventually age and die again in ten days, but they will maintain their limited immortality until their time is up.
Limit: None.
Shouten no Jutsu, "Shape Changing Technique"
Art: Ninjutsu - Supplementary
Rank: S
Range: No limit
Cost: 30-80% of maximum chakra
Description: Shouten no Jutsu is an evil technique that allows the caster to supplant the will and appearance of another person with his own, enabling him to fight without danger to himself.
Effects: The caster imposes his will on another, weaker target person.
-The caster enters meditation upon success.
-The target takes on the caster's appearance, and the caster controls his actions as though the target was the caster himself.
-The target cannot rest or form chakra for free.
-The target's stats become a percentage of the caster's stats, equal to the percentage of chakra spent on the technique.
-50 actions to perform.
Limit: None.
Art: Ninjutsu - Supplementary
Rank: S
Range: No limit
Cost: 30-80% of maximum chakra
Description: Shouten no Jutsu is an evil technique that allows the caster to supplant the will and appearance of another person with his own, enabling him to fight without danger to himself.
Effects: The caster imposes his will on another, weaker target person.
-The caster enters meditation upon success.
-The target takes on the caster's appearance, and the caster controls his actions as though the target was the caster himself.
-The target cannot rest or form chakra for free.
-The target's stats become a percentage of the caster's stats, equal to the percentage of chakra spent on the technique.
-50 actions to perform.
Limit: None.
Ukojizai no Jutsu, "Fierce Raining at Will"Art: Ninjutsu - Supplementary
Rank: S
Range: Far (0m ~ 200m)
Cost: Reserves 80% of the caster's chakra
Description: The shinobi projects his chakra into existing clouds, causing them to rain for as long as they are able. This rain carries the shinobi's chakra, transmitting information on anything that interrupts it's fall to the earth.
Effects: The caster causes a sensory rain cloud.
-The caster knows exactly who is within the area of this cloud if they are hit with a single rain drop.
-This technique "reserves" chakra, while the technique is active, the caster loses access to 80% of his maximum chakra. At any time, he can end the technique, immediately receiving 50% of that chakra to the caster.
-50 actions to perform, channeled for free.
Limit: None.
Rank: S
Range: Far (0m ~ 200m)
Cost: Reserves 80% of the caster's chakra
Description: The shinobi projects his chakra into existing clouds, causing them to rain for as long as they are able. This rain carries the shinobi's chakra, transmitting information on anything that interrupts it's fall to the earth.
Effects: The caster causes a sensory rain cloud.
-The caster knows exactly who is within the area of this cloud if they are hit with a single rain drop.
-This technique "reserves" chakra, while the technique is active, the caster loses access to 80% of his maximum chakra. At any time, he can end the technique, immediately receiving 50% of that chakra to the caster.
-50 actions to perform, channeled for free.
Limit: None.