Post by Jinno on Apr 14, 2012 3:35:52 GMT -5
E rank
D rank
C rank
B rank
A rank
S rank
Sennen Goroshi, "One Thousand Years of Death"
Art: Taijutsu - Attack
Rank: E
Range: Melee (0m ~ 1m)
Cost: 5 physical energy
Description: The shinobi embarrasses the target with a joke technique, dealing minimal physical damage, but scarring their mind forever.
Effects: The attacker pokes the target's rear end.
-The target will never live it down.
Limit: None.
Art: Taijutsu - Attack
Rank: E
Range: Melee (0m ~ 1m)
Cost: 5 physical energy
Description: The shinobi embarrasses the target with a joke technique, dealing minimal physical damage, but scarring their mind forever.
Effects: The attacker pokes the target's rear end.
-The target will never live it down.
Limit: None.
D rank
Dainamikku Entorii, "Dynamic Entry"
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 15 physical energy, 5 mental energy, 2 Fatigue
Description: Dynamic Entry is a fast closing strike used to initiate a direct confrontation.
Effects: The attacker flies towards a target with a single strong kick.
-The attacker moves up to 10 meters to reach the target.
Limit: None.
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 15 physical energy, 5 mental energy, 2 Fatigue
Description: Dynamic Entry is a fast closing strike used to initiate a direct confrontation.
Effects: The attacker flies towards a target with a single strong kick.
-The attacker moves up to 10 meters to reach the target.
Limit: None.
Konoha Raiken, "Leaf Thunder Fist"
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 10 physical energy, 5 mental energy, 3 fatigue
Description: The shinobi leaps into the air, and lands his fist into a target before the rest of his body touches the ground, dealing impressive damage.
Effects: The attacker does a jumping punch at a target, dealing 10% extra damage.
Limit: None.
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 10 physical energy, 5 mental energy, 3 fatigue
Description: The shinobi leaps into the air, and lands his fist into a target before the rest of his body touches the ground, dealing impressive damage.
Effects: The attacker does a jumping punch at a target, dealing 10% extra damage.
Limit: None.
Konoha Reppou, "Leaf Violent Wind"
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 15 physical energy, 10 mental energy, 3 fatigue
Description: The shinobi falls low to the ground, spinning rapidly to leg sweep oncoming foes.
Effects: The attacker does a 360 degree leg sweep, knocking down enemies who are hit.
Limit: None.
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 15 physical energy, 10 mental energy, 3 fatigue
Description: The shinobi falls low to the ground, spinning rapidly to leg sweep oncoming foes.
Effects: The attacker does a 360 degree leg sweep, knocking down enemies who are hit.
Limit: None.
Konoha Senpuu, "Leaf Whirlwind"
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 20 physical energy, 3 fatigue
Description: The shinobi does a powerful spinning kick by leaping into the air and making one full rotation.
Effects: The attacker does an ariel spin kick.
-This attack knocks the defender 2m away after dealing damage.
Limit: None.
Art: Taijutsu - Attack
Rank: D
Range: Melee (0m ~ 1m)
Cost: 20 physical energy, 3 fatigue
Description: The shinobi does a powerful spinning kick by leaping into the air and making one full rotation.
Effects: The attacker does an ariel spin kick.
-This attack knocks the defender 2m away after dealing damage.
Limit: None.
Konoha Shoufuu, "Leaf Rising Wind"
Art: Taijutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: 5 physical energy, 15 mental energy, 3 fatigue
Description: The shinobi does a fast kick at an opponent's wrist, which can dislodge weapons from the target's hand if they are holding any.
Effects: The attacker performs a disarming attack.
Limit: None.
Art: Taijutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: 5 physical energy, 15 mental energy, 3 fatigue
Description: The shinobi does a fast kick at an opponent's wrist, which can dislodge weapons from the target's hand if they are holding any.
Effects: The attacker performs a disarming attack.
Limit: None.
C rank
Hayabusa Otoshi, "Peregrine Falcon Drop"
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 40 physical energy, 15 mental energy, 6 fatigue
Description: The shinobi catches his opponent in an ariel grapple, with his target held across the shinobi's chest, head facing the ground. The shinobi is upright, preventing self-harm.
Effects: The attacker catches the opponent in the hold explained above.
-The target takes direct damage to their head, and without a defensive technique or special ability, will die if dropped from any distance higher than 20m.
Limit: None.
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 40 physical energy, 15 mental energy, 6 fatigue
Description: The shinobi catches his opponent in an ariel grapple, with his target held across the shinobi's chest, head facing the ground. The shinobi is upright, preventing self-harm.
Effects: The attacker catches the opponent in the hold explained above.
-The target takes direct damage to their head, and without a defensive technique or special ability, will die if dropped from any distance higher than 20m.
Limit: None.
Konoha Dai Senpuu, "Leaf Great Whirlwind"
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 40 physical energy, 10 mental energy, 5 fatigue
Description: The shinobi rushes forward rapidly, making a powerful spin kick at an opponent and dealing a large amount of damage.
Effects: The attacker does a spin kick.
-This attack knocks the defender 5m away from the attacker after dealing damage.
Limit: None.
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 40 physical energy, 10 mental energy, 5 fatigue
Description: The shinobi rushes forward rapidly, making a powerful spin kick at an opponent and dealing a large amount of damage.
Effects: The attacker does a spin kick.
-This attack knocks the defender 5m away from the attacker after dealing damage.
Limit: None.
Konoha Kage Buyou, "Leaf Shadow Dance"
Art: Taijutsu - Supplementary
Rank: C
Range: Melee (0m ~ 1m)
Cost: 30 physical energy, 4 fatigue
Description: The shinobi kicks an opponent into the air, and jumps after them like a human shadow to put them in a dangerous position.
Effects: The attacker attempts to kick the target 10m into the air.
-If he succeeds, he is immediately placed in melee range behind the target, in the air, at the start of his next turn.
Limit: None.
Art: Taijutsu - Supplementary
Rank: C
Range: Melee (0m ~ 1m)
Cost: 30 physical energy, 4 fatigue
Description: The shinobi kicks an opponent into the air, and jumps after them like a human shadow to put them in a dangerous position.
Effects: The attacker attempts to kick the target 10m into the air.
-If he succeeds, he is immediately placed in melee range behind the target, in the air, at the start of his next turn.
Limit: None.
Konoha Kaiganshou, "Leaf Demolishing Rock"
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 25 physical energy, 10 mental energy, 6 fatigue
Description: The shinobi does a half-spin, turning 180 degrees and striking the target with the shinobi's far elbow for a great deal of damage.
Effects: The attacker does a half-spin elbow strike.
-This attack is piercing.
Limit: None.
Art: Taijutsu - Attack
Rank: C
Range: Melee (0m ~ 1m)
Cost: 25 physical energy, 10 mental energy, 6 fatigue
Description: The shinobi does a half-spin, turning 180 degrees and striking the target with the shinobi's far elbow for a great deal of damage.
Effects: The attacker does a half-spin elbow strike.
-This attack is piercing.
Limit: None.
B rank
Konoha Gouriki Senpuu, "Leaf Strong Whirlwind"
Art: Taijutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 60 physical energy, 20 mental energy, 11 fatigue
Description: The shinobi performs three powerful kicks, spread among up to three targets in range.
Effects: The attacker does three kicks.
-Each kick deals B rank damage.
Limit: None.
Art: Taijutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 60 physical energy, 20 mental energy, 11 fatigue
Description: The shinobi performs three powerful kicks, spread among up to three targets in range.
Effects: The attacker does three kicks.
-Each kick deals B rank damage.
Limit: None.
Omote Renge, "Front Lotus"
Art: Taijutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 55 physical energy, 30 mental energy, 13 fatigue
Description: The shinobi gets behind an ariel target, wrapping their arms and legs around the target's body. He then begins to spin as they fall, creating a powerful rotation which adds to the damage.
Effects: The attacker performs the explained hold, dealing high pure damage, with recoil to their own body as well.
-The attacker takes 20% of the final damage that the defender took.
Limit: None.
Art: Taijutsu - Attack
Rank: B
Range: Melee (0m ~ 1m)
Cost: 55 physical energy, 30 mental energy, 13 fatigue
Description: The shinobi gets behind an ariel target, wrapping their arms and legs around the target's body. He then begins to spin as they fall, creating a powerful rotation which adds to the damage.
Effects: The attacker performs the explained hold, dealing high pure damage, with recoil to their own body as well.
-The attacker takes 20% of the final damage that the defender took.
Limit: None.
A rank
Asakujaku, "Morning Peacock"
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 150 physical energy, 100 mental energy, 18 fatigue
Description: Asakujaku is a physical series of punches that moves so fast, fire flashes out from the shinobi's fists.
Effects: The attacker launches a barrage of attacks that burst in flame.
-This attack is comprised of 20 D rank taijutsu strikes, each one dealing a minimum of 10 pure damage.
Limit: The Sixth Gate is required.
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 150 physical energy, 100 mental energy, 18 fatigue
Description: Asakujaku is a physical series of punches that moves so fast, fire flashes out from the shinobi's fists.
Effects: The attacker launches a barrage of attacks that burst in flame.
-This attack is comprised of 20 D rank taijutsu strikes, each one dealing a minimum of 10 pure damage.
Limit: The Sixth Gate is required.
Dainamikku Akushon, "Dynamic Action"
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 100 physical energy, 20 mental energy, 20 fatigue
Description: Dynamic Action is a wildly aggressive attack, striking multiple times in incredibly rapid succession.
Effects: The attacker launches an incredibly fast barrage of punches and kicks.
-This attack is comprised of 25 E rank taijutsu strikes.
Limit: None.
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 100 physical energy, 20 mental energy, 20 fatigue
Description: Dynamic Action is a wildly aggressive attack, striking multiple times in incredibly rapid succession.
Effects: The attacker launches an incredibly fast barrage of punches and kicks.
-This attack is comprised of 25 E rank taijutsu strikes.
Limit: None.
Konoha Dai Senkou, "Leaf Great Light Rotation"
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 75 physical energy, 25 mental energy, 16 fatigue
Description: The shinobi spins rapidly, striking at an opponent with a single, incredible kick.
Effects: The attacker does a powerful spin kick.
-This attack knocks the defender 10m away from the attacker after dealing damage.
Limit: None.
Art: Taijutsu - Attack
Rank: A
Range: Melee (0m ~ 1m)
Cost: 75 physical energy, 25 mental energy, 16 fatigue
Description: The shinobi spins rapidly, striking at an opponent with a single, incredible kick.
Effects: The attacker does a powerful spin kick.
-This attack knocks the defender 10m away from the attacker after dealing damage.
Limit: None.
Ura Renge, "Reverse Lotus"
Art: Taijutsu - Attck
Rank: A
Range: Melee (0m ~ 1m)
Cost: 90 physical energy, 60 mental energy, 25 fatigue
Description: The shinobi enters the fifth gate state, taking advantage of his newfound speed and strength to kick and punch a target around like a rag doll for several attacks. After the shinobi begins to run low on strength, he punches the target downwards, but grabs ahold of the target's clothing and body before he can be knocked down. The shinobi then does a powerful kick and punch with a full half of his body behind the attacks, slamming them into the earth and dealing incredible damage.
Effects: The attacker performs 3 attacks, dealing E rank pure damage per hit and knocking the target in another direction with each attack.
-The attacker then performs a C rank strike, followed up by a full A rank piercing taijutsu strike, dealing damage for being smashed into the ground as well.
-The attacker strains his body greatly to perform this technique, losing 20% of his maximum health in addition to it's other costs.
Limit: Fifth Gate is required.
Art: Taijutsu - Attck
Rank: A
Range: Melee (0m ~ 1m)
Cost: 90 physical energy, 60 mental energy, 25 fatigue
Description: The shinobi enters the fifth gate state, taking advantage of his newfound speed and strength to kick and punch a target around like a rag doll for several attacks. After the shinobi begins to run low on strength, he punches the target downwards, but grabs ahold of the target's clothing and body before he can be knocked down. The shinobi then does a powerful kick and punch with a full half of his body behind the attacks, slamming them into the earth and dealing incredible damage.
Effects: The attacker performs 3 attacks, dealing E rank pure damage per hit and knocking the target in another direction with each attack.
-The attacker then performs a C rank strike, followed up by a full A rank piercing taijutsu strike, dealing damage for being smashed into the ground as well.
-The attacker strains his body greatly to perform this technique, losing 20% of his maximum health in addition to it's other costs.
Limit: Fifth Gate is required.
S rank
Hirutora, "Afternoon Tiger"Art: Taijutsu - Attack
Rank: S
Range: Far (0m ~ 20m)
Cost: 80% of physical and mental energy per action used in the technique, 60 fatigue
Description: The shinobi enters the seventh gate state in order to pay the massive cost of performing this technique. He then makes a special hand motion which projects a powerful blast of heated air, with no chakra in the technique at all, shaped as a tiger's head.
Effects: The attacker forms a hand motion in the seventh gate state.
-This attack deals pure damage.
-This attack, while being ranged, uses no chakra, and cannot be blocked by anything that protects from chakra oriented attacks.
-This attack deals an additional point of damage per point of physical or mental energy spent past 1300 total spent.
Limit: Seventh Gate is required.
Rank: S
Range: Far (0m ~ 20m)
Cost: 80% of physical and mental energy per action used in the technique, 60 fatigue
Description: The shinobi enters the seventh gate state in order to pay the massive cost of performing this technique. He then makes a special hand motion which projects a powerful blast of heated air, with no chakra in the technique at all, shaped as a tiger's head.
Effects: The attacker forms a hand motion in the seventh gate state.
-This attack deals pure damage.
-This attack, while being ranged, uses no chakra, and cannot be blocked by anything that protects from chakra oriented attacks.
-This attack deals an additional point of damage per point of physical or mental energy spent past 1300 total spent.
Limit: Seventh Gate is required.