Post by Jinno on Apr 14, 2012 1:54:36 GMT -5
Description:This clan from Konoha Village is known for its ties to insect. At birth clan members form an agreement with bugs to inhabit and feed on the chakra their body creates. In return the bugs will serve the commands of the clan member.
Aburame Clan is known for their unique philosophy about life and their opponents as they say to never underestimate any opponent no matter how small they are, nor will they ever underestimate the role of something or someone small within something big because ever next bug can mean victory or loss. The Aburame Clan thus never holds back in battle and never backs down from a mission because they see themselves as one little bug within a big system that they fight for ( Konoha) and in order to assure victory every little bug is needed, even if it is merely a sacrificial one.
Aburame Clan Bonuses:
-Members of the Aburame clan have 10% less daily maximum chakra.
-Members of the Aburame clan have the power to command Kikaichuu with a unique set of techniques.
Kikai Explanation:
The Aburame clan can utilize their kikaichuu in various ways in battle. This may be attacking or tracking among other things. But to use these techniques they actually need some kikai.
These bugs breed and mature incredibly quickly, but also die relatively easily either due to time (They have a lifespan of about an hour at most) or being attacked.
At the beginning of each mission/event/thread an Aburame has 150 kikai. In battle they begin to breed faster due to a rush of adrenaline as well as chakra. Their numbers increase by [(Stamina+Seal Knowledge)/2] per round.
This number may be increased with certain techniques, but usually involve the user standing still and becoming open to attack.
Each Kikai has 1 HP and 0 Defensive stats, so a swarm will lose the amount of kikai equal to damage if an attack hits them.
Should the users number of kikai swarm reach below 150, they may use all of their actions to bring it up to that number for the next round.
Aburame Clan Techniques:
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: E
Range: Mid (0m ~ 10m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands. As the weakest level of control, this is innate in all clan members from birth.
Effects: The caster can hold up to [Stamina x 50] Kikai in his body, to a minimum of 150.
-The caster is able to command up to three kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 2 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 100] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Gained at character creation
Mushi Nioi, "Bug Scent"
Art: Ninjutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: None
Description: The shinobi commands a female kikai out of the hive, and attaches it to a target by touch. The female kikai emits a pheromone that marks a the target for consumption. Because of the particular breed that emits this pheromone, the female cannot fly, and direct contact must be made to plant it.
Effects: Plants a kikai tracer that marks a target for chakra consumption.
-By spending 10 physical energy, the caster can command his entire hive of kikai to attempt to suck the target dry.
-0 actions to perform.
Limit: Must be an Aburame.
Aburame Clan is known for their unique philosophy about life and their opponents as they say to never underestimate any opponent no matter how small they are, nor will they ever underestimate the role of something or someone small within something big because ever next bug can mean victory or loss. The Aburame Clan thus never holds back in battle and never backs down from a mission because they see themselves as one little bug within a big system that they fight for ( Konoha) and in order to assure victory every little bug is needed, even if it is merely a sacrificial one.
Aburame Clan Bonuses:
-Members of the Aburame clan have 10% less daily maximum chakra.
-Members of the Aburame clan have the power to command Kikaichuu with a unique set of techniques.
Kikai Explanation:
The Aburame clan can utilize their kikaichuu in various ways in battle. This may be attacking or tracking among other things. But to use these techniques they actually need some kikai.
These bugs breed and mature incredibly quickly, but also die relatively easily either due to time (They have a lifespan of about an hour at most) or being attacked.
At the beginning of each mission/event/thread an Aburame has 150 kikai. In battle they begin to breed faster due to a rush of adrenaline as well as chakra. Their numbers increase by [(Stamina+Seal Knowledge)/2] per round.
This number may be increased with certain techniques, but usually involve the user standing still and becoming open to attack.
Each Kikai has 1 HP and 0 Defensive stats, so a swarm will lose the amount of kikai equal to damage if an attack hits them.
Should the users number of kikai swarm reach below 150, they may use all of their actions to bring it up to that number for the next round.
Aburame Clan Techniques:
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: E
Range: Mid (0m ~ 10m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands. As the weakest level of control, this is innate in all clan members from birth.
Effects: The caster can hold up to [Stamina x 50] Kikai in his body, to a minimum of 150.
-The caster is able to command up to three kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 2 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 100] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Gained at character creation
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: D
Range: Far (0m ~ 20m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 60] Kikai in his body, to a minimum of 150.
-The caster is able to command up to five kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 2 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 90] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have E rank Kikaichuu no Jutsu.
Art: Ninjutsu
Rank: D
Range: Far (0m ~ 20m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 60] Kikai in his body, to a minimum of 150.
-The caster is able to command up to five kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 2 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 90] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have E rank Kikaichuu no Jutsu.
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: C
Range: Far (0m ~ 30m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 70] Kikai in his body, to a minimum of 150.
-The caster is able to command up to seven kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 3 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 80] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have D rank Kikaichuu no Jutsu.
Art: Ninjutsu
Rank: C
Range: Far (0m ~ 30m)
Cost: 4 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 70] Kikai in his body, to a minimum of 150.
-The caster is able to command up to seven kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 3 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 80] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have D rank Kikaichuu no Jutsu.
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: B
Range: Far (0m ~ 40m)
Cost: 5 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 80] Kikai in his body, to a minimum of 150.
-The caster is able to command up to nine kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 3 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 70] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have C rank Kikaichuu no Jutsu.
Art: Ninjutsu
Rank: B
Range: Far (0m ~ 40m)
Cost: 5 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 80] Kikai in his body, to a minimum of 150.
-The caster is able to command up to nine kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 3 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 70] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have C rank Kikaichuu no Jutsu.
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: A
Range: Far (0m ~ 50m)
Cost: 6 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 90] Kikai in his body, to a minimum of 150.
-The caster is able to command up to twelve kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 4 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 60] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have B rank Kikaichuu no Jutsu.
Art: Ninjutsu
Rank: A
Range: Far (0m ~ 50m)
Cost: 6 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
Effects: The caster can hold up to [Stamina x 90] Kikai in his body, to a minimum of 150.
-The caster is able to command up to twelve kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 4 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 60] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have B rank Kikaichuu no Jutsu.
Kikaichuu no Jutsu, "Destruction Bug Technique"
Art: Ninjutsu
Rank: S
Range: Far (0m ~ 50m)
Cost: 7 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
"Confucious said "The wise do not approach the dangerous". A wise decision, perhaps?" -Shino
Effects: The caster can hold up to [Stamina x 100] Kikai in his body, to a minimum of 150.
-The caster is able to command up to fifteen kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 5 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 50] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have A rank Kikaichuu no Jutsu.
Art: Ninjutsu
Rank: S
Range: Far (0m ~ 50m)
Cost: 7 mental energy per swarm action
Description: The Aburame implant a Kikaichuu colony in the body of their young, and in return for having a permanent source of food and shelter, the bugs will do as the clan member commands.
"Confucious said "The wise do not approach the dangerous". A wise decision, perhaps?" -Shino
Effects: The caster can hold up to [Stamina x 100] Kikai in his body, to a minimum of 150.
-The caster is able to command up to fifteen kikaichuu swarms.
-A kikai swarm is comprised of at least 150 kikai, which deals E rank force damage per attack, and deals 50% of normal jutsu damage.
-For every 150 kikai in a swarm, it increases the amount of attacks by 1.
-The caster receives 5 actions per round to spend on kikai movements and attacks.
-The caster may sacrifice his own actions to give a kikai swarm additional actions, granting [Seal Knowledge : 50] actions to a single swarm for each action sacrificed, with a minimum of 1 action.
Limit: Must be an Aburame. Must have A rank Kikaichuu no Jutsu.
Kikaichuu Kyuuin, "Destruction Bug Absorption"
Art: Ninjutsu
Rank: D
Range: N/A
Cost: 15 mental energy
Description: Kikaichuu Kyuuin is the primary offensive form of attacking used by Aburame. It allows them to command their kikaichuu to drain a target of chakra.
Effects: Commands one swarm to perform a single rushing attack against an opponent.
-The swarm will continue to badger the target until the swarm has been reduced to half it's number, or until it hits.
-If it hits, the swarm will drain 1/10 of a chakra point per bug in the swarm, and end it's attack.
-1 action bug command.
Limit: Must be an Aburame.
Art: Ninjutsu
Rank: D
Range: N/A
Cost: 15 mental energy
Description: Kikaichuu Kyuuin is the primary offensive form of attacking used by Aburame. It allows them to command their kikaichuu to drain a target of chakra.
Effects: Commands one swarm to perform a single rushing attack against an opponent.
-The swarm will continue to badger the target until the swarm has been reduced to half it's number, or until it hits.
-If it hits, the swarm will drain 1/10 of a chakra point per bug in the swarm, and end it's attack.
-1 action bug command.
Limit: Must be an Aburame.
Mushi Nioi, "Bug Scent"
Art: Ninjutsu
Rank: D
Range: Melee (0m ~ 1m)
Cost: None
Description: The shinobi commands a female kikai out of the hive, and attaches it to a target by touch. The female kikai emits a pheromone that marks a the target for consumption. Because of the particular breed that emits this pheromone, the female cannot fly, and direct contact must be made to plant it.
Effects: Plants a kikai tracer that marks a target for chakra consumption.
-By spending 10 physical energy, the caster can command his entire hive of kikai to attempt to suck the target dry.
-0 actions to perform.
Limit: Must be an Aburame.
Mushi Bunshin no Jutsu, "Insect Clone Technique"
Art: Ninjutsu
Rank: D
Range: Equal to current level of Kikaichuu no Jutsu
Cost: 30 mental energy
Description: Mushi Bunshin creates a duplicate of the caster out of kikaichuu, which can be used as a distraction.
Effects: The caster summons 1000 kikai to form a clone of himself.
-The clone deals 10% of the original's damage with attacks.
-The clone can be dispersed to have it's bugs swarm an unsuspecting opponent.
-4 actions to perform.
Limit: Must be an Aburame.
Art: Ninjutsu
Rank: D
Range: Equal to current level of Kikaichuu no Jutsu
Cost: 30 mental energy
Description: Mushi Bunshin creates a duplicate of the caster out of kikaichuu, which can be used as a distraction.
Effects: The caster summons 1000 kikai to form a clone of himself.
-The clone deals 10% of the original's damage with attacks.
-The clone can be dispersed to have it's bugs swarm an unsuspecting opponent.
-4 actions to perform.
Limit: Must be an Aburame.
Mushi Yose no Jutsu, "Insect Gathering Technique"
Art: Ninjutsu
Rank: C
Range: Far (0m ~ 20m)
Cost: 20 chakra
Description: The shinobi calls upon not only kikaichuu for aid. By extending chakra, the Aburame can call up any bug that fits his current needs, allowing him to spy on enemies, gather data on the area, or fight, using bugs from the local area.
Effects: Summons any bugs within 20m to the caster.
-The caster can request local data from them, ask them to spy for him, or even ask that more poisonous ones aid him in combat for a short time.
-5 actions to perform.
Limit: Must be an Aburame.
Art: Ninjutsu
Rank: C
Range: Far (0m ~ 20m)
Cost: 20 chakra
Description: The shinobi calls upon not only kikaichuu for aid. By extending chakra, the Aburame can call up any bug that fits his current needs, allowing him to spy on enemies, gather data on the area, or fight, using bugs from the local area.
Effects: Summons any bugs within 20m to the caster.
-The caster can request local data from them, ask them to spy for him, or even ask that more poisonous ones aid him in combat for a short time.
-5 actions to perform.
Limit: Must be an Aburame.
Mushi Kabe no Jutsu, "Insect Wall Technique"
Art: Ninjutsu
Rank: B
Range: Close (0m ~ 5m)
Cost: 70 mental energy
Description: Mushi Kabe no Jutsu forms a defensive barrier of kikai that tear apart small targets and attempt to redirect larger ones.
Effects: Creates a spinning barrier of kikai, which causes C rank damage to anything that attempts to pass through it.
-Deflects any ninjutsu of up to C rank.
-8 actions to perform.
Limit: Must be an Aburame.
Art: Ninjutsu
Rank: B
Range: Close (0m ~ 5m)
Cost: 70 mental energy
Description: Mushi Kabe no Jutsu forms a defensive barrier of kikai that tear apart small targets and attempt to redirect larger ones.
Effects: Creates a spinning barrier of kikai, which causes C rank damage to anything that attempts to pass through it.
-Deflects any ninjutsu of up to C rank.
-8 actions to perform.
Limit: Must be an Aburame.
Mushi Dama, "Insect Sphere"
Art: Ninjutsu
Rank: A
Range: Equal to current level of Kikaichuu no Jutsu.
Cost: 120 mental energy
Description: Mushi Dama is a deadly command given to kikaichuu that sends them into a feeding frenzy. They begin to draw chakra out of a target ravenously until they become totally sated, making them useless for Kikaichuu Kyuuin for the remainder of the battle.
"Even if our enemy is a small bug, we will not underestimate it." -Shino
Effects: The caster commands a swarm of kikai of a size of at least 500 to enter a feeding frenzy, causing each kikai to drain a point of chakra from the target.
-The kikai cannot be stopped, and will chase down the target until either every kikai is dead or they have eaten their fill.
-By consuming so much chakra, the kikai become sated, and cannot be used to drain chakra for the rest of the battle.
-After any battle where this technique is used successfully, the Aburame has 50% more kikai in his next battle.
-15 actions to perform.
Limit: Must be an Aburame.
Art: Ninjutsu
Rank: A
Range: Equal to current level of Kikaichuu no Jutsu.
Cost: 120 mental energy
Description: Mushi Dama is a deadly command given to kikaichuu that sends them into a feeding frenzy. They begin to draw chakra out of a target ravenously until they become totally sated, making them useless for Kikaichuu Kyuuin for the remainder of the battle.
"Even if our enemy is a small bug, we will not underestimate it." -Shino
Effects: The caster commands a swarm of kikai of a size of at least 500 to enter a feeding frenzy, causing each kikai to drain a point of chakra from the target.
-The kikai cannot be stopped, and will chase down the target until either every kikai is dead or they have eaten their fill.
-By consuming so much chakra, the kikai become sated, and cannot be used to drain chakra for the rest of the battle.
-After any battle where this technique is used successfully, the Aburame has 50% more kikai in his next battle.
-15 actions to perform.
Limit: Must be an Aburame.