Post by Jinno on Apr 14, 2012 1:36:03 GMT -5
Description:
This clan from Konoha Village is known for its ability to manipulate their shadow or Shadows in general. Utilizing this ability the clan member can attach their shadow to the shadow of another individual, and then take control of the user. Resulting in the affected person replicating or "shadowing" the exact movements in mirror form of the clan member. Besides their Shadow Manipulation skills the Nara Clan are also responsible for taking care of a large section of the Forest around Konoha. There in that forest one would find lots of deer and squirrel as well as various food and healing herbs. All of those are taken care of by members of the Nara Clan and provided to the Village in the form of various products. Mostly this is done by members of the Clan who decide not to become Ninja, but those that do become Ninja help out with these tasks at least weekly.
The Nara Clan are known as a spying and tactical Clan of Konoha and are highly respected for the abilities within and outside of their bloodline limit. The Nara Clan are also well respected and loved for keeping the forest safe, clean and beutiful around the Village.
In the village they are mostly known for their high intellect, and their loose clan policy. They are however the clan which get most done politically in the village not because they are a larger clan, but also because they simply know how.
Nara Clan Bonuses:
-Members of the Nara clan use powerful physical chakra, and because of this, they may spend two physical energy instead of one physical energy and one mental energy to make chakra.
-Members of the Nara clan have particularly high IQs, and they gain 10% increased intelligence stat.
-Members of the Nara clan gain access to a unique set of techniques.
Nara Clan Techniques:
Kage Mane no Jutsu, "Shadow Imitation Technique"
Art: Ninjutsu
Rank: D
Range: Based on available shadow (0m ~ 20m)
Cost: 15 chakra per round per target
Description: Kage Mane no Jutsu allows the shinobi to command his own shadow to strike out at his target. If this shadow can touch his target's shadow, he will be able to control the movements of his target by moving himself. This technique has a secret weakness, that the user must also move in ways his target is forced to move by explosives or attacks.
Effects: The caster causes his shadow to snake out at a target, costing 5 chakra per round that it does not connect, but allowing it to move 5 meters per action used to command it.
-This is a Jutsu Hold, with no consume, or break actions.
-The first time it hits in a battle, it auto-strengthens six times. This amount is reduced by one each time it is used afterwards.
-When it connects, the target cannot move any way the caster doesn't move.
-This shadow may split and connect to up to 4 targets at once, but each tendril costs 5 chakra per round, and reduces the maximum range of the technique.
-At the same time, if the target's body is forced to move, or contort in some way, the caster must also move this way.
-The caster cannot perform this technique while another instance of this technique is active.
-2 actions to perform.
Limit: Must be a Nara.
Kage Mane no Jutsu, "Shadow Imitation Technique"
Art: Ninjutsu
Rank: C
Range: Based on available shadow (0m ~ 40m)
Cost: 20 chakra per round per target
Description: Kage Mane no Jutsu allows the shinobi to command his own shadow to strike out at his target. If this shadow can touch his target's shadow, he will be able to control the movements of his target by moving himself. This technique has a secret weakness, that the user must also move in ways his target is forced to move by explosives or attacks.
Effects: The caster causes his shadow to snake out at a target, costing 5 chakra per round that it does not connect, but allowing it to move 5 meters per action used to command it.
-This is a Jutsu Hold, with no consume, or break actions.
-The first time it hits in a battle, it auto-strengthens ten times. This amount is reduced by one each time it is used afterwards.
-When it connects, the target cannot move any way the caster doesn't move.
-This shadow may split and connect to up to 8 targets at once, but each tendril costs 5 chakra per round, and reduces the maximum range of the technique.
-At the same time, if the target's body is forced to move, or contort in some way, the caster must also move this way.
-The caster cannot perform this technique while another instance of this technique is active.
-3 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu D rank.
Kage Kubi Shibari no Jutsu, "Shadow Neck Bind Technique"
Art: Ninjutsu
Rank: B
Range: Can be applied to any target currently affected by Kage Mane no Jutsu
Cost: 60 chakra per round per target
Description: Kage Kubi Shibari no Jutsu allows the shinobi to further empower his shadow to reach from the ground and choke any target currently under the effects of Kage Mane no Jutsu. This technique can be counteracted with powerful chakra.
Effects: Deals B rank damage every round to each affected target.
-If the target spends at least 150 chakra, he can shatter the technique, and also break Kage Mane with it.
-8 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu.
Kage Nui, "Shadow Sewing"
Art: Ninjutsu
Rank: B
Range: Based on available shadow (0m ~ 80m)
Cost: 10 chakra per tendril formed
Description: Kage Nui forms tendrils of shadow that snake up from the ground, each one able to pierce and harm opponents.
Effects: The caster forms tendrils of shadow, each one consuming 5m of shadow.
-Each tendril deals D ranked damage and acts as a Kage Mane connection if it does not kill the target.
-Each D rank hit causes one strengthening towards Kage Mane.
-Tendrils can also be used for utility purposes.
-10 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu.
Kage Yose no Jutsu, "Shadow Gathering Technique"
Art: Ninjutsu
Rank: A
Range: Based on available shadow (0m ~ 10m)
Cost: 100 chakra
Description: Kage Yose spawns threads of shadow from an active Kage Mane, allowing the shinobi to pierce and strike the target with no chance of escape.
"It only takes one move for a checkmate." -Shikamaru
Effects: Creates 12 shadow tendrils from a target bound with Kage Mane.
-Each tendril deals D ranked damage.
-Tendrils can also be used for utility purposes.
-15 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu. Must have Kage Nui.
This clan from Konoha Village is known for its ability to manipulate their shadow or Shadows in general. Utilizing this ability the clan member can attach their shadow to the shadow of another individual, and then take control of the user. Resulting in the affected person replicating or "shadowing" the exact movements in mirror form of the clan member. Besides their Shadow Manipulation skills the Nara Clan are also responsible for taking care of a large section of the Forest around Konoha. There in that forest one would find lots of deer and squirrel as well as various food and healing herbs. All of those are taken care of by members of the Nara Clan and provided to the Village in the form of various products. Mostly this is done by members of the Clan who decide not to become Ninja, but those that do become Ninja help out with these tasks at least weekly.
The Nara Clan are known as a spying and tactical Clan of Konoha and are highly respected for the abilities within and outside of their bloodline limit. The Nara Clan are also well respected and loved for keeping the forest safe, clean and beutiful around the Village.
In the village they are mostly known for their high intellect, and their loose clan policy. They are however the clan which get most done politically in the village not because they are a larger clan, but also because they simply know how.
Nara Clan Bonuses:
-Members of the Nara clan use powerful physical chakra, and because of this, they may spend two physical energy instead of one physical energy and one mental energy to make chakra.
-Members of the Nara clan have particularly high IQs, and they gain 10% increased intelligence stat.
-Members of the Nara clan gain access to a unique set of techniques.
Nara Clan Techniques:
Kage Mane no Jutsu, "Shadow Imitation Technique"
Art: Ninjutsu
Rank: D
Range: Based on available shadow (0m ~ 20m)
Cost: 15 chakra per round per target
Description: Kage Mane no Jutsu allows the shinobi to command his own shadow to strike out at his target. If this shadow can touch his target's shadow, he will be able to control the movements of his target by moving himself. This technique has a secret weakness, that the user must also move in ways his target is forced to move by explosives or attacks.
Effects: The caster causes his shadow to snake out at a target, costing 5 chakra per round that it does not connect, but allowing it to move 5 meters per action used to command it.
-This is a Jutsu Hold, with no consume, or break actions.
-The first time it hits in a battle, it auto-strengthens six times. This amount is reduced by one each time it is used afterwards.
-When it connects, the target cannot move any way the caster doesn't move.
-This shadow may split and connect to up to 4 targets at once, but each tendril costs 5 chakra per round, and reduces the maximum range of the technique.
-At the same time, if the target's body is forced to move, or contort in some way, the caster must also move this way.
-The caster cannot perform this technique while another instance of this technique is active.
-2 actions to perform.
Limit: Must be a Nara.
Kage Mane no Jutsu, "Shadow Imitation Technique"
Art: Ninjutsu
Rank: C
Range: Based on available shadow (0m ~ 40m)
Cost: 20 chakra per round per target
Description: Kage Mane no Jutsu allows the shinobi to command his own shadow to strike out at his target. If this shadow can touch his target's shadow, he will be able to control the movements of his target by moving himself. This technique has a secret weakness, that the user must also move in ways his target is forced to move by explosives or attacks.
Effects: The caster causes his shadow to snake out at a target, costing 5 chakra per round that it does not connect, but allowing it to move 5 meters per action used to command it.
-This is a Jutsu Hold, with no consume, or break actions.
-The first time it hits in a battle, it auto-strengthens ten times. This amount is reduced by one each time it is used afterwards.
-When it connects, the target cannot move any way the caster doesn't move.
-This shadow may split and connect to up to 8 targets at once, but each tendril costs 5 chakra per round, and reduces the maximum range of the technique.
-At the same time, if the target's body is forced to move, or contort in some way, the caster must also move this way.
-The caster cannot perform this technique while another instance of this technique is active.
-3 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu D rank.
Kage Kubi Shibari no Jutsu, "Shadow Neck Bind Technique"
Art: Ninjutsu
Rank: B
Range: Can be applied to any target currently affected by Kage Mane no Jutsu
Cost: 60 chakra per round per target
Description: Kage Kubi Shibari no Jutsu allows the shinobi to further empower his shadow to reach from the ground and choke any target currently under the effects of Kage Mane no Jutsu. This technique can be counteracted with powerful chakra.
Effects: Deals B rank damage every round to each affected target.
-If the target spends at least 150 chakra, he can shatter the technique, and also break Kage Mane with it.
-8 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu.
Kage Nui, "Shadow Sewing"
Art: Ninjutsu
Rank: B
Range: Based on available shadow (0m ~ 80m)
Cost: 10 chakra per tendril formed
Description: Kage Nui forms tendrils of shadow that snake up from the ground, each one able to pierce and harm opponents.
Effects: The caster forms tendrils of shadow, each one consuming 5m of shadow.
-Each tendril deals D ranked damage and acts as a Kage Mane connection if it does not kill the target.
-Each D rank hit causes one strengthening towards Kage Mane.
-Tendrils can also be used for utility purposes.
-10 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu.
Kage Yose no Jutsu, "Shadow Gathering Technique"
Art: Ninjutsu
Rank: A
Range: Based on available shadow (0m ~ 10m)
Cost: 100 chakra
Description: Kage Yose spawns threads of shadow from an active Kage Mane, allowing the shinobi to pierce and strike the target with no chance of escape.
"It only takes one move for a checkmate." -Shikamaru
Effects: Creates 12 shadow tendrils from a target bound with Kage Mane.
-Each tendril deals D ranked damage.
-Tendrils can also be used for utility purposes.
-15 actions to perform.
Limit: Must be a Nara. Must have Kage Mane no Jutsu. Must have Kage Nui.